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Old 02-06-07, 11:04 PM   #1
DrMilton
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You mean with the deck gun manned, you click on the AP icon bottom right and nothing happens? I can't say that I've seen that so far.
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Old 02-06-07, 11:57 PM   #2
Vader 1
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No changes to files at all.

I went back and rechecked something..I was trying to load 20m AP rounds lol.

When I rechecked my weapons load out I saw the AP but didn't check it closely and missed the 20mm.....

How do I get AP rounds for the 88mm gun ?

Thanks in advance sorry for mixup
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Last edited by Vader 1; 02-07-07 at 12:36 AM.
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Old 02-07-07, 04:22 AM   #3
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I've found this same issue using the GWX mod as well. As I don't use my deck gun that much, I just let it go--but I only EVER have HE rounds for any deck gun (88 or 10.5). Maybe AP rounds for the deck gun isn't realistic?

J

Edit: My poor grammar.
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Old 02-07-07, 04:49 AM   #4
Abd_von_Mumit
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Thje rason for no choice of ammo would be probably the same as in GWX:
Quote:
Originally Posted by Kpt. Lehmann
In GWX... you get HE ammo only for your deck gun. Deep research indicates that the only type of ammo carried by the U-boats for the DG was HE. No starshells... No armor piercing.
Source: http://www.subsim.com/radioroom/showthread.php?t=102398

But if you wish to change your stored ammo, you could do it by modyfying file:
C:\Program Files\Ubisoft\SilentHunterIII\Data\Cfg\basic.cfg
and reediting the lines:
Code:
[AMMO_TYPE0];10.5cm SK C/32 
Idx=0 
Year=1939 
Month=1 
AP=40 
HE=80 
SS=0 
;AP=0 
;HE=110 
;SS=0 
Renown=0 

[AMMO_TYPE1];8.8cm SK C/35 
Idx=1 
Year=1939 
Month=1 
AP=0 
HE=240 
SS=0 
;AP=0 
;HE=220 
;SS=0 
Renown=0
Hints:
1. Keep the total number of 'cans' equal to that from before.
2. Keep the nuimber of shells in one 'can' equal to that from before.
3. Keep the number of shells of a kind in a number that is dividable by the number of shells that fit in one can (i.e. if there are 40 shells in 1 can, it's best to set them total as 40, 80, 120 or 160, not 90 nor 30).
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Old 02-07-07, 07:22 AM   #5
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AP is not realistic If you must change the amounts in the Basic Cfg file then don't forget to edit the 'Max Ammo Per Slot' amonts to match your earlier changes as well....just as a precaution
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Old 02-07-07, 08:45 AM   #6
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The GWX mod takes out this ammo all together along with starshells. As stated above, the uboat had none. Including the AP. I forget who asked it but what would a U-boat need starshells for anyway? Gee Cappy, I cannot see the convoy, OK, fire off some starshells so we can see what's happening. Would'nt that be something with a few DD around....hello, we are over here but that is ok because we see you also

I like my HE with GWX. They are effective and the big boom gets Bernard excited.
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Old 02-07-07, 03:55 PM   #7
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Quote:
Originally Posted by AVGWarhawk
The GWX mod takes out this ammo all together along with starshells. As stated above, the uboat had none. Including the AP. I forget who asked it but what would a U-boat need starshells for anyway? Gee Cappy, I cannot see the convoy, OK, fire off some starshells so we can see what's happening. Would'nt that be something with a few DD around....hello, we are over here but that is ok because we see you also

I like my HE with GWX. They are effective and the big boom gets Bernard excited.
There useful for Suface engagements at night against indidual ships.
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Old 02-07-07, 10:44 AM   #8
Mush Martin
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Quote:
Originally Posted by Vader 1
No changes to files at all.

I went back and rechecked something..I was trying to load 20m AP rounds lol.

When I rechecked my weapons load out I saw the AP but didn't check it closely and missed the 20mm.....

How do I get AP rounds for the 88mm gun ?

Thanks in advance sorry for mixup
Vader
Specifically for GWX the team disabled ammo availability in the menu as well
which is why you see no Icons when your in the gun screen in order
to make it avaialable you would have to make it available in menu cfg

will pm details after work/.
MM
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Old 12-26-21, 04:24 PM   #9
ravenzahadoom
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Quote:
Originally Posted by Mush Martin View Post
Specifically for GWX the team disabled ammo availability in the menu as well
which is why you see no Icons when your in the gun screen in order
to make it avaialable you would have to make it available in menu cfg

will pm details after work/.
MM
I know this thread is from 2007 but I haven't been able to find any info searching on google for a couple of hours.

I'm not using GWX but have the same problem because of ahnenerbe widegui
(ref to the problem: https://www.subsim.com/radioroom/sho...215433&page=34 if you read along the next 10 posts or so)
in that thread no one has an answer, but I suspect the same thing has been done for the widegui to be compatible with all those mega mods that do away with AP and SS shells, the only problem is for those of us that don't use the mega mods and have a very limit amount of HE shells and have AP and SS shells onboard that we can not use.

I wish Mush had just replied to this thread with how to enable it via menu cfg but seen as he only PM'ed it, does anyone else know how to get them back in the UI?

To clarify, AP and SS shells are onboard my boat (only using wide GUI and SH commander mods), just can't select them as their UI elements are missing from the deck gun view.

Sorry again to being back this old thread but thank you for any help you can give.
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Old 12-26-21, 04:55 PM   #10
Aktungbby
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ravenzahadoom! nice 14 year necro!
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Old 12-26-21, 05:21 PM   #11
John Pancoast
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I can't look in detail right now, but in the stock game the relevant menu entries start at G38 I3. Searching the menu.ini file for the shells will give you all you need to know.
If you know what you're doing these entries can easily be added to any gui, though with a widescreen gui, one would have to change it's position entries to fit the widescreen gui.
Be careful if you don't know how to work with the menu.ini file as screwing it up will cause the game to not load, etc.
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Old 12-26-21, 08:25 PM   #12
ravenzahadoom
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Quote:
Originally Posted by John Pancoast View Post
I can't look in detail right now, but in the stock game the relevant menu entries start at G38 I3. Searching the menu.ini file for the shells will give you all you need to know.
If you know what you're doing these entries can easily be added to any gui, though with a widescreen gui, one would have to change it's position entries to fit the widescreen gui.
Be careful if you don't know how to work with the menu.ini file as screwing it up will cause the game to not load, etc.

Damn, I have no idea how these files work, not much of a modder.

I am good at following instructions though which is how I usually manually mod games by using past examples.

I wonder if that's too much to ask? Think of it this way, it might help 100's of people in the future as this thread will be near the top of an 'sh3 deckgun ammo not showing' google search.
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