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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Swabbie
![]() Join Date: Jan 2007
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I U-snafu
Iwill try your mod thanks , where can I find the version of 3D pack which open planes Dat ? I made some tries in moving the origin point in wings 3D, I mean, position of "y "axis in model (on a ship at the momment) I am nearly certain that this point in plane is under and very near the main wing (because planes don't need to land and crash point value is around 2 meters ) . I have to check it in opening the dat file. I mean if we want a real docked object at altitude 0. (I observed it, in setting the value "put on the water = 1. in".sim" file and modifying too the .zon file to avoid the crash situation) If it's true it's interesting, but very long to realise for an existing object. A question ? It must exist a file somewhere (hope not a general file but maybe in planes folder) in SH III where a line says " your origin point must be set to "0" or something like that. which is maybe true for boats which they must know in the game at what altitude they must be placed for start. don't you thing that one of this file is not the ".val" file and if yes how can we edit these kind ofile clearly. thanks for comments Do |
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#17 | |
Eternal Patrol
![]() Join Date: Dec 2006
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#18 |
Swabbie
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yes but where?
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#19 |
Stowaway
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Gravity center height from the object's bottom [m]. If 0, then the half of geometric bounding box is taken. fr_ratio Gravity center horizontal position [>0]. 1=FRONT, 0.5=MIDDLE, 0=REAR.
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#20 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Filefront is down at mo
Here you can get all versions of pack3d http://www.mediafire.com/?cnjk3iyfmuj |
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#21 | |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
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![]() A member here , possibly uboat234, anvart, someone? had a rar file with all of the pack3d versions that i believe i downloaded from filefront. filefront is temorarily down right now so i couldn't check. hopefully someone else will chime in with a link. The talk of gravity center and orgin base is outside the scope of my limited knowledge. but what you say is possibly true----when i placed the arado as a ship (type 105) and placed it at default---the water came up to it's wings. Also forgot, a past member here named C.B. that i have not seen around lately did a stationary sunderland(sp). I believe his mod is an actual pt boat and just reskinned as a sunderland w/ some other tweaks. here is the link to his webpage for the download file: http://www.ebort2.co.uk/
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#22 | |
XO
![]() Join Date: Jun 2006
Location: North Carolina
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__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#23 |
Stowaway
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I have all the Pack3d files also, was gonna post a link in last reply.
But as BBW pointed out, FileFront be down. ![]() |
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#24 |
Swabbie
![]() Join Date: Jan 2007
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Hi everybody
thanks for3D pack I have got it. In fact I have opened a seaplane from SH III in 3D wings and how I thaught and said before the origin point is on the top of the wings I mean on the top of the plane in the case of the catalina . The solution is simply to move the origin point along the y axis and place it at the floating line. and repack the plane rename it .and play..... It will be fine and I am very near thr result , but a last point is : does it exist in 3D wings a function to import .obj file at there proper and respective places in the model , I mean not all the file at the middle of the model on the origin point ? And after that combine or not theses ones in one obj file? Which it will be lighter than reorgenize the model. I know that others modelers do it that, but they don't works with obj files. It was a current manipulation when I have realised 3D models for flight simulator. but with dedicated tools. I am quite shure that 3DS max do it but it's a littlebit heavy to use it for that. any Ideas ? we touch the target Do |
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#25 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Well you can import all the bits into wings3d and then export the whole plane as one .obj
You will probably be better off using a dat with limited nodes such as the naval mine or something like that |
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#26 |
Stowaway
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I use 3ds max but I also check out other programs as well.
DeleD is a free editor I'm playing with now. Seems to be a nice option for low polygon editing. Loads fast, and is not overwelmed with features. It comes with obj import plugin but the export plugin must be downloaded and installed. http://www.delgine.com |
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