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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
Uploads: 0
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Not suggesting I don't believe, I'd just like to read this for myself. ![]() |
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#2 | ||
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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"The minimum resolution of this spectacle will be 1024 x 768. Players can change it according to the abilities of their graphics cards. Sadly that nobody could tell us the maximum resolution at that time. Widescreen users will have the possibility to experience SH 4 in widescreen." |
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#3 |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
Uploads: 0
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Thanks for that link, Gizzmoe. Much appreciated.
I'm a little more hopeful now. ![]() |
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#4 |
Commander
![]() Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
Uploads: 0
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Thank you Gizzmoe, I had not seen that preview. The summary is very encouraging. It looks like I'm going to have to spring for that new monitor afterall.
![]() *The content of SH 4 jotted own in a few notes::* -Animated crew members basing on „skeletons“. -Sonar and Radar on all boats as in the real USN. -Moving objects in the interior: if you raise the periscope you also see it in the interior. -Menus are slideout menus now, similar to modifications of SH 3. Additionally displays are magnified if you move your mouse over them. The whole menu bar is freely adjustable. -Nautical chart in high resolution, displaying depths and shallows (no metric values, just visual). -Crew management with three shifts, no more „babysitting“. Experience and special abilities similar to SH 3, but improved (management screen). -Time compression up to 4096. -Higher amount of polygons of the water, resulting in a much more detailed and living surface (see dev-video part 2). -Self-generating clounds, continously changing during the day and weather conditions. -High-detailed ship models with high resolution textures, bumpmapping and new shaders. **-Standard resolution 1024 x 768, higher resolutions are freely selectable, additionally a widescreen option has been implemented.** -Water and waves are now much more detailed and extravagant. -Harbors are equipped with traffic. -The whole (!) world is navigable, even the Atlantic is available. -In single missions there are introducing videos of the situation you are in, similar to Fighting Steel. -Ships now have bullet holes (see screenshots). The damage model has been extended in a way that smaller ships need holes at the water line in only two sections for flooding and sinking.
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Commander Hiram Cassedy: "Tigrone has saved the Air Force and is now returning to Iwo Jima with 28 rescued zoomies." B-29 SNUFFY & THE SHIF'LESS SKONKS among them. I've a broom at the mast said he, for the broom is a sign for me, that wherever I go, I sweep the mighty sea. |
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#5 | |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
Uploads: 0
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#6 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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Too true. I have a 22 incher, anything else looks tiny now. I'm glad SH4 will support widescreen.
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#7 |
Bosun
![]() Join Date: Mar 2005
Posts: 61
Downloads: 10
Uploads: 0
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Dual screen support would be amazing. Think about it, you can have the game on one monitor and your crew management screen and/or TDC in another.
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#8 |
Ocean Warrior
![]() Join Date: Sep 2002
Location: High Wycombe, Bucks, UK
Posts: 2,811
Downloads: 9
Uploads: 0
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I consider this as motivation to get myself a TFT widescreen in 2007 to complete my new system build.
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"In a Christian context, sexuality is traditionally seen as a consequence of the Fall, but for Muslims, it is an anticipation of paradise. So I can say, I think, that I was validly converted to Islam by a teenage French Jewish nudist." Sheikh Abdul-Hakim Murad (Timothy Winter) |
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