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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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encourage shall we say diversity of experience. as for the issue. ................. I only ran sw a few times and never had the problem but this sounds like hes getting jam while loading to me I dont know for certain MM |
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#17 | |
Ocean Warrior
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#18 | ||
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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I wish I could have got to the thread as the second post but I was too late. I just don't want another thread about Seawolves that turns into the same old same old. Thanks JCC |
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#19 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
Uploads: 0
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Al, Things evolve and SW-Med, while doing some new things at the time, has been greatly surpassed by the latest GWX. This is typical in flight and naval sims evolving forward all the time making a recent add on obsolete and then something outdoing that.
Progress it is and that is good for us all. However, while I suggest you download and install GWX before you uninstall SW-Med make a copy to an outside folder of the entire data folder. Why? Because there are many fine models available in SW-Med you can not get anywhere else and since many ships are randomly generated by type these will show up in the GWX just fine. Once you have that copy safe to copy from of SW-Med data, you can place them in the new install of GWX. The most worthwhile ships are 3 Frigates (sloops) Grimsby, Egret and Bittern Hunt DE (DE types not well represented so this adds variety to type 3 selection) Many new British, Italian, Russian and Spanish DDs 2 Italian light cruisers One American Heavy cruiser New British light cruisers particularly the important Arethusa class New armed trawler. Extra various merchant classes Once you get and install GWX you can ask here about how to add the SW-Med ships or PM me and I will walk you through it. It is not hard with very little help needed. Many here have a dislike for SW-Med but since I beta tested it and advised the devs I feel I can say GWX is the best thing to date for SH3 so why not get it??? However, GWX with all those extra SW-Med ships is even better so you haven’t lost in having them. I feel my GWX is much better with those SW-Med additions included. Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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#20 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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I believe the q was about Sea wolves
Not U-Boat Battle in the Mediterranean Yes uboat has the extra ships but doesnt answer the posted problem TBH its been so long since I had Seawolves installed I cant remember if had that problem I didnt use it for long as discovered here and GW1.1 Funny actually yesteday I reinstalled UBITM Was sent a link that had some ships for D\L :hmm: and just wanted to check if they were from the med addon |
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#21 |
Chief
![]() Join Date: Jan 2007
Location: U-33. Depth Charges...sinking..
Posts: 325
Downloads: 0
Uploads: 0
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Hey AL,
I agree witht the others that GWX is by far and away the best add-on to SH3, and it's free!!! Everything about it has been painstakingly created by a community that was in it for the gaming experience and not just to generate a few more $$$... Included with it is a program called "JSGME" that will allow you to keep adding mods such as new ships, sounds, effects, visuals...etc. I must warn you however, that once you start down this road you will find yourself being assimilated by the Subsim Community: it's like The Borg - You will become part of the "Collective" and spend all of your time either resting or interacting in some shape or form with SH3. ![]() Hope this helps, High Voltage
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The new-moon night is black as ink. Off Hatteras the tankers sink. While sadly Roosevelt counts the score-- Some fifty thousand tons--by MOHR |
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#22 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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If I understand you correctly, there is this news bulleting as part of the loading screen, and it doesn't update as the war goes along. Am I right?
If so, you can try downloading the SH3 Commander launcher and have it take care of the news. It sports, among other great things, war news that update monthly.
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#23 |
Chief of the Boat
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Welcome aboard Al
![]() I'll make no comments re:SW ![]() My advice would be to get GWX ![]() ![]() |
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#24 |
Captain
![]() Join Date: Jan 2007
Posts: 544
Downloads: 9
Uploads: 0
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i noticed also bugs for example i couldn t manage to finish the campaign same we canno t access to the museum i ve purchased Seawolves before knowing the community and its mods i disadvise the purchase of this addon what it brings you can get it for free and in better by seeking a little
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#25 | |
Bosun
![]() Join Date: Nov 2006
Location: Mason, MI
Posts: 65
Downloads: 32
Uploads: 0
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Still, some other problems, on the close up map view, SOME port details are gone. You can't tell from the max zoom where you are, so you have to navigate out of the port visually, either from the bridge, the UZO, one of the scopes, or the external camera. You can't start plotting your course until you clear the harbor, since you might run your course across a breakwater, or some other obstacle that no longer shows on the map.
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Al Lowe http://www.billybishop.net http://www.redbaron3d.net/ Current System: MSI 760GM-E51 mainboard with AMD FX-8350 8 core processor running at 4.2 GHZ 16GB of DDR3 RAM @ 800 MHZ AMD Radeon R9 285 GPU w 2GB of GDDR5 RAM @ 1375mhz Acer V223W Monitor |
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