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Old 02-01-07, 05:29 PM   #16
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
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Hi,

thanks for the answers. I am a little bit confused now. As far as I understand NYGM 2.4 contains the RadSonDF_NYGM2_3 version at the moment. However, you have improved this version a lot to get RadSonDF_NYGM23_v1_2. This new version is not included in NYGM 2.4, isn't it? It is also not based on NYGM 2.4 files but on NYGM 2.3 files. Am I wrong? Any clarification is highly appreciated.

Cheers, LGN1
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Old 02-01-07, 05:42 PM   #17
LGN1
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Quote:
Originally Posted by Anvart
Quote:
Originally Posted by LGN1
Hi,

I am aware that it does work, but it will undo some changes made from NYGM 2.3 to 2.4. For instance, the ammo loadout in basic.cfg has changed from 2.3 to 2.4. Thus, using the 2.3 Version of Anvart will change the ammo loadout back to 2.3. The ammo loadout is no problem since you can easily change it back, but there are also other things which are changed. Just compare the basic.cfg from NYGM 2.3 with NYGM 2.4 and with the basic.cfg from Anvart. I think there are also other files which change from NYGM 2.3 to NYGM 2.4 and which are affected by Anvart's mod.

Cheers, LGN1
NYGM 2.4 already contains RadSonDF_NYGM2_3 version mod!
Read Stiebler's text.
I knew that NYGM 2.4 contains radar and DF rotation, but not which version. The readme also does not say anything about the version.

If you are interested I have uploaded the Turm2* files of NYGM. The *.sim files are not touched. As far as I can see, NYGM uses the stock *.sim files for these Turms.

Here is the link:

http://rapidshare.com/files/14466473/NYGMTurm2.7z.html

Cheers, LGN1

Edit:
"...but I am confused with overlay technology of Schnorchel/RWR replacement" I am also confused with this
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Old 02-01-07, 08:06 PM   #18
Kpt, Otto
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Join Date: Jan 2007
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Thank you Anvart...

Thank you Anvart for this brilliant DF radio antenna rotation Mod for GWX.

This adds alot to my enjoyment of the game and in particular GWX.

They have it in NGYM and I thought it was great in that too.

Some would say its eye candy but for me its goes along way to add to the sense of realism of being there and what it must have been like.



Kpt Otto
U-137
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Old 02-02-07, 06:57 AM   #19
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
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Quote:
Originally Posted by Kpt, Otto
Thank you Anvart for this brilliant DF radio antenna rotation Mod for GWX.

This adds alot to my enjoyment of the game and in particular GWX.

They have it in NGYM and I thought it was great in that too.

Some would say its eye candy but for me its goes along way to add to the sense of realism of being there and what it must have been like.



Kpt Otto
U-137

Yep, and imagine that Anvarte as manage to do what every Modder as
been looking for since SHIII was released, This means that He was
Looking for Cfg,Data files for a lot of hours....

This is why I give allways my thanks To a work like this...

Talent dosen't apear from one day to another it's developed,
And Anvarte as it...

__________________


JCWolf Mediafire SHIII Page

User name : JCWolf
Password : stefre@jcm
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Old 02-02-07, 07:09 AM   #20
LGN1
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Quote:
Originally Posted by Anvart
Quote:
Originally Posted by LGN1
Hi,

thanks for the answers. I am a little bit confused now. As far as I understand NYGM 2.4 contains the RadSonDF_NYGM2_3 version at the moment. However, you have improved this version a lot to get RadSonDF_NYGM23_v1_2. This new version is not included in NYGM 2.4, isn't it? It is also not based on NYGM 2.4 files but on NYGM 2.3 files. Am I wrong? Any clarification is highly appreciated.

Cheers, LGN1
Yes, you are right. Key files are sensors.dat,*.sim, basic.cfg, xx_menu.txt.
Hi Anvart,

Thank you for the clarification. Shall I upload the sensors.dat,*.sim, basic.cfg, xx_menu.txt files from NYGM2.4 for you? Just tell me if you want that.

Thanks again for all your work and help.

Cheers, LGN1
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