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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Rear Admiral
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EDIT: New version.
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This mod, i can tell you right now will not be supported by GWX dev team, nor NYGM. So use at your own accord realizing this. Ive used this in both beta and release versions of GWX without any problems at all. I imagine for new GWX users who were previous NYGM users will appreciate this the most. Hopefully it will make you feel right at home in your new game. Even if your weren't a NYGM user, If your a manual TDC monkey, you'll really love this mod. Personnaly i hate having to go to the F6 TDC screen all the time. Quote:
http://www.ducimus.net/sh3/release/T...TDC_For_GWX.7z Last edited by Ducimus; 02-02-07 at 12:00 PM. |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Good to see you again matey.
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#3 |
Stowaway
Posts: n/a
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Thanks Ducimus for posting the link (and danlisa for pointing me to this thread).
Not sure i'm gonna stick with GWX over NYGM but will do a complete WaW patrol with GWX (starting tonight) to give it a fair trial. Cheers, Hans. |
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#4 |
Rear Admiral
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Mod removed, see revision further down.
Last edited by Ducimus; 12-23-06 at 12:26 AM. |
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Good changes and good points on reasons why, to which I agree. I like it Ducimus! going to give it a try asap. Thanks mate. ~S!~
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__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#6 |
Rear Admiral
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I found a couple Boo boo's i made on the GWX flavored to taste mod. I was in such a big fired hurry to finish this little project and move on.
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#7 |
Rear Admiral
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This post was obsolete. so i removed it.
Last edited by Ducimus; 02-02-07 at 01:38 AM. |
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#8 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Another prof, that a genious never sleeps...
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#9 |
Seaman
![]() Join Date: Jan 2007
Location: Budapest
Posts: 42
Downloads: 9
Uploads: 0
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Great job, Ducimus! However, it would be even better if the solution dials would slide out only at attack periscope and uzo view (like the torpedo depth and speed settings). BTW I managed to make the slideout TDC panel compatible with GWX Upgrade Tools&Dials v0.2 and Integrated Orders, but couldn't solve the above mentioned problem.
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#10 |
Rear Admiral
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Ok.
New version, same D/L link. VERSION 1.1 ---------- Changes to 1.1 - Fixed observation perisope texture error - removed clicking sounds while using the uzo and atk periscopes. - CNTRL + Enter now fires torpedo's. ------------------ http://www.ducimus.net/sh3/release/T...TDC_For_GWX.7z Last edited by Ducimus; 02-02-07 at 12:00 PM. |
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#11 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#12 | |
中国水兵
![]() Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
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![]() Quote:
http://www.ducimus.net/sh3/release/T...TDC_For_GWX.7z |
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#13 | ||
Rear Admiral
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