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Old 02-01-07, 03:47 PM   #76
Payoff
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Thanks Neal, very informative.
From what you saw, exactly which compartments will be 3D?
Will we still get the Captains Quarters with a desk and calender and such?

U.S. Subs had two sonar stations, one in the bow torpedo room and one in the conning tower. Can we still man the hydro in the tower ourselves?


As for the Radio Room. I guess we could always mod the clipboard to show a radio room in the background. If UBI has'nt already done this.

The sailors on the floor appear to be under depth charge attack. I hope the lights still flicker.
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Old 02-01-07, 03:47 PM   #77
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The crew management screen . I can see that my first mod will be to make the CONNING TO WER , CONNING TOWER .
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Old 02-01-07, 03:59 PM   #78
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Quote:
Originally Posted by sober
The crew management screen . I can see that my first mod will be to make the CONNING TO WER , CONNING TOWER .
:rotfl:
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Old 02-01-07, 04:15 PM   #79
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Quote:
1) While I agree that it's too bad there's no cutaway view for damage control, this is the crew screen; there are two other links at the top, apparently for torpedoes and engine room?
Or Damage Control and Torpedo management. Isn't that just as likely?

Quote:
4) The individual crew member shown has different skill levels for his different qualifications, i.e. not only are we shown that he's qualified, he's better at some things than others.
Indeed. Far more realistic.

Quote:
5) Morale: Fanatical !!?
Don't sailors in Silent Hunter III have morale, too? I'm pretty sure they do in GWX.

Quote:
Regarding the picture above, I think it would be better if on the left side, it actually showed the Ranks. I have no idea what rank7 7-12 are. Could this be E7 (CPO) to O2 (LtJG)?
I prefer the numbers by far, as us laymen can't interpret by looking at ranks alone how high up in the hiearchy a given person is. Perhaps it's an in-game option, or moddable, for your smarter people.

Quote:
No cut view of the boat ?? :hmm:
They perform better when left in one piece:p.

Last edited by Safe-Keeper; 02-01-07 at 05:06 PM.
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Old 02-01-07, 05:22 PM   #80
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im a bit disappointed theres less 3d stations than in 3
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Old 02-01-07, 05:24 PM   #81
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Where's that "Humourous SH4 images" thread I posted an eternity ago?

Anyways, here's announcing the second ever mod for Silent Hunter 4 (following the "Conning to wer" fix:p):

I hope it'll suite your tastes.
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Old 02-01-07, 05:30 PM   #82
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Quote:
Originally Posted by Sailor Steve
I just took a closer look at the Crew Management Screen



and I had some thoughts:

1) While I agree that it's too bad there's no cutaway view for damage control, this is the crew screen; there are two other links at the top, apparently for torpedoes and engine room?

2) At a glance you can tell that the first watch is off duty, the second watch is on duty and the third watch is in their bunks sleeping (Zz).

3) It looks like there are specific crews assigned to Damage Control and the Deck-and-AA guns, ready to man those positions when ordered to.

4) The individual crew member shown has different skill levels for his different qualifications, i.e. not only are we shown that he's qualified, he's better at some things than others.

5) Morale: Fanatical !!?

Looks pretty cool so far!
It seems to me that ranks 10-12 are officers (these avatars are wearing hats) and ranks 7-9 are NCOs.
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Old 02-01-07, 05:51 PM   #83
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Rank over numbers any day! It's not hard to learn a few rank names. Or use the rank insignia symbol.
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Old 02-01-07, 06:19 PM   #84
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Quote:
Originally Posted by Boris
Rank over numbers any day! It's not hard to learn a few rank names. Or use the rank insignia symbol.
Agreed - more immersive - and my guess is a bunch of stuff on that screen are just placeholders.

Barkhorn.
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Old 02-01-07, 07:53 PM   #85
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Quote:
Originally Posted by Chooky88
Whats this in your article about "cutting your teeth on Aces of the Deep"????

Silent Service 1985 Baby..On my Commodore 64. Had to load it with a casette tape!

Played that sucker for hours on end, and Sid Meirs "Pirates"


OMG I'm ooooold!!!!!!
That makes 2 of us!!! :rotfl::rotfl::rotfl:

I remember navigating on the world map using a 2-button joystick heh.

Did you play Silent Service 2 as well?
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Old 02-01-07, 08:31 PM   #86
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I don't think I was able to get into Silent Service(1) or Gato, but Red Storm Rising and Silent Service 2 where I really got my start with Sub Sims.
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Old 02-01-07, 08:40 PM   #87
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Bah, earliest sub sim here is the 688 demo.
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Old 02-02-07, 01:46 AM   #88
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Quote:
Originally Posted by Hartmann
No cut view of the boat ?? :hmm:

Well ...First mod ..Replace the closed view of the boat in the top of the screen and replace it with other open. like SH1

How bout this?
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla
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Old 02-02-07, 02:49 AM   #89
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Quote:
Originally Posted by Sailor Steve
I just took a closer look at the Crew Management Screen



and I had some thoughts:

1) While I agree that it's too bad there's no cutaway view for damage control, this is the crew screen; there are two other links at the top, apparently for torpedoes and engine room?

2) At a glance you can tell that the first watch is off duty, the second watch is on duty and the third watch is in their bunks sleeping (Zz).

3) It looks like there are specific crews assigned to Damage Control and the Deck-and-AA guns, ready to man those positions when ordered to.

4) The individual crew member shown has different skill levels for his different qualifications, i.e. not only are we shown that he's qualified, he's better at some things than others.

5) Morale: Fanatical !!?

Looks pretty cool so far!
6. Should be Control Room, not Command Room.

7. Should be Engine Room, not plural.

8. Yellow frame around deck gunner= wounded? Or is that Voge?

9. Blue/green/red backgrounds on awake crew? Is this experience, multiple skills, or what?

10. Put me down for using real ranks.

11. Officer names appear to be era-correct. They sound (and look) like 1940s USN officers.
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Old 02-02-07, 03:17 AM   #90
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Default Sorry to change subject

<You don´t need to post that in three different threads - Gizzmoe>

Last edited by Gizzmoe; 02-02-07 at 05:17 AM.
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