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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
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![]() Quote:
For some reason the radio room is less important (for me) in US subs in the pacific then atlantic U-boats. I just don't want to see this: USS Wahoo: sending patrol report HQ: Be more aggressive!
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![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
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#2 |
Eternal Patrol
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I like the SH3 radio room, but I think it's there mainly because it's right next to the hydrophone room, and you can't have the one without seeing the other. In US subs the radio room probably was more isolated, so there's no real need to see it. In SH3 you don't go to the radio room to get messages anyway, you just click 'M'.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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I can live without 3d radio room, also is in a isolated place and is very tiny compared with a u boat room. also there is a conning tower in 3d
![]() Extra compartments could delay too much the SH4 release and can need more hardware power. i prefer a no 3d room and a good campaign with less bugs
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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