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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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#47 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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He doesn´t recall any more specific details regarding damage control. Last edited by Gizzmoe; 02-01-07 at 09:42 AM. |
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#48 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
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...looking down from his office, the Admiral could see steely-eyed, determined, young men, locked in the sole purpose of readying their Subs for action against an unseen enemy. Oh how he longed to be at their side...
just like being there--the hurry up and waiting part, that is. ![]()
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#49 |
Canadian Wolf
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#50 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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It looks pretty good so far. I'm looking forward to it.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#51 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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Was not really that intrested in SH4 but that preview of yours just made me think again nice work Neal.
![]() Am really thinking about picking the game up now when i comes out.
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#52 | ||
Navy Seal
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As for the radio room, I don't think I'll miss it much. In the end it did come down to just a little notepad, and that's precisely what we get in SHIV... |
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#53 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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Great first look, Neal! I loved your expression when they told you, you had training torpedoes. :rotfl: Reading this preview of sorts, I am looking forward to this sim more than ever. Finally, a sim that goes back to the Pacific. Sounds like a real winner. The last time I played a "sim" in the Pacific was Silent Service on the NES. I love the idea of special missions in the campaign. That's why SHIII got so dreadfully boring - it the same thing over and over.
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#54 | |||
Weps
![]() Join Date: Jan 2007
Posts: 355
Downloads: 17
Uploads: 0
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#55 | |
Cold War Boomer
![]() Join Date: Jan 2002
Location: Walla Walla
Posts: 2,837
Downloads: 5
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I think the key to damage control will be in not being so brave that you need DC ... Those AI guys can hurt a charging skipper ... Run silent run deep means just that, plus sneaky and always have a stern shot up your sleeve can save the day. Thanks Neal ... I know you have more concern for love of the game than money and fame.
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#56 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Here's hoping for more radio traffic. I did not realize how much this really added before Falcon 4.0 introduced me to its splendid dynamic campaign. You hear constant radio messages from everyone, with mayday signals, spotted enemies, orders, requests, permissions, ATC chatter, and what-have-you.
Making radio traffic in SH4 dynamic (as was perhaps planned for SHIII) would improve the game so much. Imagine, for example, torpedoing a merchant and actually hearing its SSS signal, or being found by an aircraft and listening to the "U-boat spotted" message it sends in Japanese to its "Home Plate". Also, if every radio message gets a .wav file associated to it, or if at least we can add something like that with modding... I'm in Heaven (although I guess that's too much to ask for).
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#57 |
Grey Wolf
![]() Join Date: Oct 2004
Location: London, UK
Posts: 778
Downloads: 0
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good work! cant wait
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#58 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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#59 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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This is one of my favorite parts of the proeview:
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![]() Finally, generic merchants! ![]() ![]() ![]() ![]() ![]() And the S-Class Sub will be included after all - good to see that not only did the Dev Team include a historically important sub, but they took note of community opinions as well. ![]() Definitely looking forward to the release of this game. |
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#60 | ||
Eternal Patrol
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I see I got here a little late!
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![]() Love the new screenshots: marines in a raft, great looking merchies. Increased radio traffic, multiple damage-control teams, off-duty sailors actually sleep when they need it (little 'Z's above their heads), S-boats! This is looking good! So, this may sound odd from someone who staunchly defends the Pacific campaign idea, but WHEN WILL WE SEE ALL THIS COOL STUFF IN AN SH3 UPGRADE?
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“Never do anything you can't take back.” —Rocky Russo Last edited by Sailor Steve; 02-01-07 at 02:41 PM. |
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