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Old 01-31-07, 10:31 PM   #3
Bill Nichols
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Join Date: Mar 2000
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Quote:
Originally Posted by LoBlo
Okiedokie. Figured out how to do it. Just a matter of finding a sound editor and upping the amplitude a good 3-4 fold and then using SCSoundEdit to put the sound in the game.

I'm thinking about upping every Broadband sound effect in the game up a good 3-4 fold to give the option of identifying a contact by the sound of its broadband, without having to automatically go to NB to match sonar lines. Sure you can do it already, but the range at which you can actually hear the BB engine effects for each sound type is really really low, like withing 3 nm iirc.

we'll see what happens.
I am in favor of this. The lack of an audible component to the passive sonar has always bugged me.
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