SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-31-07, 12:28 PM   #1
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

********************
__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 02-07-07 at 05:02 PM.
Anvart is offline   Reply With Quote
Old 01-31-07, 01:03 PM   #2
Einsman
Engineer
 
Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
Posts: 214
Downloads: 187
Uploads: 0
Default

The file RadSonDF_Stock_v1_2.7z is compatible with GWX?

Great Work!!!
Einsman is offline   Reply With Quote
Old 01-31-07, 01:29 PM   #3
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
Quote:
Originally Posted by Anvart
Sonar, radar antenna and DF antenna rotation updating is accessible on mine mod page.
In this mod version sonar rotation (KDB) is made clockwise, and also position of radars is fixed
, etc.


Sorry mate ,Don't see any file on your download page matching that mod...



PS: Just found it!
__________________


JCWolf Mediafire SHIII Page

User name : JCWolf
Password : stefre@jcm
JCWolf is offline   Reply With Quote
Old 01-31-07, 01:53 PM   #4
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Oj Bacusko!
COol Work!
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Old 01-31-07, 02:43 PM   #5
Alex
Dominant Wolf
 
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
Default

That would be nice to have it for GWX too.
__________________
Alex is offline   Reply With Quote
Old 01-31-07, 02:47 PM   #6
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

Quote:
Originally Posted by Anvart
May be make the same work for NYGM 2.4?

Just tested it and it works like a charm! Amazing work Bro.
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Old 01-31-07, 03:09 PM   #7
ref
Grey Wolf
 
Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Alex
That would be nice to have it for GWX too.
Sorry for hijacking your thread Anvart

I've adapted your method for raising/lowering radars for GWX (on tests now) and it'll be released (if you agree with it) with the next GWX update.

Ref
__________________
ref is offline   Reply With Quote
Old 01-31-07, 04:08 PM   #8
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
Quote:
Originally Posted by Anvart
Sonar, radar antenna and DF antenna rotation updating is accessible on mine mod page.
In this mod version sonar rotation (KDB) is made clockwise, and also position of radars is fixed
, etc.



I mate just sent you a PM
__________________


JCWolf Mediafire SHIII Page

User name : JCWolf
Password : stefre@jcm
JCWolf is offline   Reply With Quote
Old 01-31-07, 04:53 PM   #9
ref
Grey Wolf
 
Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Anvart
Quote:
Originally Posted by ref
Quote:
Originally Posted by Alex
That would be nice to have it for GWX too.
Sorry for hijacking your thread Anvart

I've adapted your method for raising/lowering radars for GWX (on tests now) and it'll be released (if you agree with it) with the next GWX update.

Ref
Please, tell about it more in detail.
If I have correctly understood, your method of radar positioning is not so good for raising/lowering of the radar antenna (especially on Type9)?
Or I am mistaken?

I've reverted the rotating sensors to their original position and moved the fixed one (FUMO29) so it's properly placed, removed the R01 nodes and renamed the R02 to R01 on the towers with both nodes, and corrected the R01 on the remaining towers so FUMO29 is positioned where it's supposed to be on those towers also.

Ref
__________________
ref is offline   Reply With Quote
Old 02-01-07, 07:09 AM   #10
ref
Grey Wolf
 
Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
Default

[QUOTE=Anvart]
Quote:
Originally Posted by Anvart
I cann't to download GWX mod, because it would cost to me of 1600 roubles
(russian dollars:rotfl: ). But the majority of pensioners in our country have pension
approximately
1800...3000 roubles in a month!

PM me an address and I'll send you a copy.

Ref
__________________
ref is offline   Reply With Quote
Old 02-01-07, 07:12 AM   #11
ref
Grey Wolf
 
Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Anvart
Ohohoh ... You have repeated my work.

Your approach is better than mine, I'm not that stubborn

Ref
__________________
ref is offline   Reply With Quote
Old 02-01-07, 09:30 AM   #12
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Hi Anvart,

just a small question. Do you plan to release a version for NYGM 2.4? That would be nice especially since NYGM 2.4 is the final version of NYGM and already includes some of your earlier work. I tried to change your 2.3 version to 2.4 but was not sure about some entries in the basic.cfg,...

Anyway, great work!

Cheers, LGN1
LGN1 is offline   Reply With Quote
Old 02-01-07, 09:51 AM   #13
Alex
Dominant Wolf
 
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
Default

The NYGM 2.3 version works for 2.4, just read the thread.
__________________
Alex is offline   Reply With Quote
Old 02-01-07, 11:37 AM   #14
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Hi,

I am aware that it does work, but it will undo some changes made from NYGM 2.3 to 2.4. For instance, the ammo loadout in basic.cfg has changed from 2.3 to 2.4. Thus, using the 2.3 Version of Anvart will change the ammo loadout back to 2.3. The ammo loadout is no problem since you can easily change it back, but there are also other things which are changed. Just compare the basic.cfg from NYGM 2.3 with NYGM 2.4 and with the basic.cfg from Anvart. I think there are also other files which change from NYGM 2.3 to NYGM 2.4 and which are affected by Anvart's mod.

Cheers, LGN1
LGN1 is offline   Reply With Quote
Old 02-01-07, 02:31 PM   #15
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

Quote:
Originally Posted by ref


Ref
... , you are good modder and man.
__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 02-07-07 at 05:10 PM.
Anvart is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:56 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.