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#1 |
Stowaway
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When I do a conversion from standard obj file to import to a dat
9/1 13/2 12/3 converts to hex = 8 12 11 0 1 2 Haveing not looked at all dats, is this standard game wide? The fact that it drops a full point? Then the other 2 conversions. Standard game wide? Or do I need to dig a bit deeper? Don't want how to do it, just a pointer. I learn better that way. Last edited by Madox58; 01-29-07 at 08:46 PM. |
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#2 |
Grey Wolf
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Moin,
can you be a bit more precise? Regards, DD
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#3 |
Stowaway
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OK, I'll start with the first question I asked.
f 13/12 26/25 14/13 The above, when imported with Pack 3d, is converted to hex. You get 13 26 14 then 12 25 13 But the file I'm look at is comeing out 12 25 13 11 24 12 The coords to the left of / are first then the coords to the right of / come next. Notice they are -1 Is this game wide? By the way, DD, I have eveything you've posted saved to my HD! You are the Hex Master!!! |
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#4 |
Grey Wolf
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Hi privateer,
where do you have these coords from??? As for coordinates I can tell you that X/Y/Z are not carried straight forward from your 3d program to the *.dat.
Hope that´s the info your looking for. Go ahead with your next question! Regards, DD
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#5 |
Stowaway
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Yes Sir, I understand all this. (Thanks to you!)
The files I'm looking at are my K-Ship files. As I said, I have not looked farther yet. Does this area, infact, drop a full point in all dat files? I can now "read" objects inside of the dats but I haven't looked at any but my K-ship dat. If it's game wide, no reason to. If not, back to work!! Thanks again DD!!! ![]() |
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#6 | |
Grey Wolf
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Hi again,
Quote:
As far as I know there´s no "standard" drop. I´ve never heard of one nor did I encounter a problem like that. So, what are these values for and what are you planning to do? Maybe we can isolate the problem by another approach. Regards, DD
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#7 |
Stowaway
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OK. I've got the files taken down and seperated so I can identify each area.
I'll go back through them and TRY to mark them as well as you have in past posts. I'll also check a few random dats to see if the patterns I spotted are persistent game wide. Forgive me if I'm a bit slow on posting them cause if I don't finish the remodel of the wifes room, I'm, GULP, a DEAD DUCK!!! ![]() |
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#8 |
Stowaway
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OK, Here is one on verts.
![]() Notice the IEEE single compaired to the object file itself. |
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#9 | ||
Grey Wolf
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Hi,
Quote:
Quote:
Although I´ve no time to play SHIII since I´ve started modding, I´d like to have a closer look at your K-Ship. I don´t get the point how you managed to let them bob as you/they say. Is it available for download already? Regards, DD
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#10 |
Stowaway
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The bobbing and stuff is set on the barrage balloons.
Still very early tests so far but they are helpful for the K-Ship Mod and proved some very interesting concepts!! Send me a PM with a place to send and we can go from there. ![]() Oh, the image above is a standard Navalmine.dat tore apart! |
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#11 |
Stowaway
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Now, look at this capture. Notice the differences?
![]() In this case, if we subtract the IEEE single from 1, we get the factor from the obj file. Last edited by Madox58; 01-30-07 at 02:36 AM. |
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#12 |
Grey Wolf
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Block 01 (3d object ) structure
01000000 block type dword 00000000 block subtype dword 00000000 block size dword XXXXXXXXXXXXXXXX ID int64 XX unknown 1 Byte number of vertex dword then cames vertex data: 3 floats (x,y,z) repeats number of vertex times number of faces dword faces data : vertices (3 x word) ;texture coords 3x word; face material byte The above values references index from the vertex/texture coords arrays. number of texture coordinates dword texture coordinates u,v float repeats number of texture coordinates sometimes here cames a TMAP chunk (don't know what it is) I just skip it. Ref |
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#13 |
Stowaway
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@Ref, Yes, I understand the structure of the dat file.
What I'm looking at is the conversion from .obj to hex used in the .dat Here's a better image to explain one part of the conversion. ![]() |
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#14 |
Grey Wolf
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what version of pack3d did you use to import the data?
the red column (v coordinate) is all wrong :hmm: Ref |
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#15 |
Stowaway
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This is the NavalMine.obj
I extracted using all 5 versions, all match. To be sure it is not corrupt, I copied NavalMine.dat from My GWX install. I don't mess around in there. |
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