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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
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I hope I have experience enough to make something maintainable. I would also discuss as much decisions as possible. Which reminds me .. we need some better place to talk about this. Btw. here are some references to my older work: University projects and diploma, pretty old, all links are dead: http://roger.questions.cz/project.html http://roger.questions.cz/project2.html http://roger.questions.cz/diploma.html Palm OS: http://www.palmgear.com/index.cfm?fu...1&prodID=17153 3D game with engine built from scratch, I mean there is no underlying OpenGL on Palm. It was not finished as a game, there is only 2 levels. It became obsolete with new color palms with processors which allowed Doom to be compiled for Palm. Making levels and designing enemies also showed to be much more time consuming and not much fun. Therefore I hope somebody else would do that for the sim. http://www.palmgear.com/index.cfm?fu...1&prodID=13348 My favorite project because of the users reactions. It's just fun to make something people really use. Now I work for local GIS company, we do mostly GIS for utility companies (water, gas, electricity) or info system for cities and factories. Here's the web but there is nothing really fancy there. http://www.espace.cz/en/frames.htm I did some other smaller private projects which are not published anywhere, which includes several 3d engines, some basic aircraft simulation, programming language design (now I have like 5 half-baked languages), sound analysis (for musical purposes). Btw. my timezone is GMT+1, I live in Olomouc, Czech Republic, English is not my native language (as you have already noticed I guess). |
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#2 |
Navy Seal
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Pretty much agree with Sid. However once the mechanics are worked out there will be allowance in the code for artworked control panels? There are quite a few round here who are good at the old PhotoShopr and PSP.
I also assume the navmap and sonar controls only is just to have proof of concept where the core of the sub works, after that fire control, ESm and persicopes would be added. |
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#5 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
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You cant come here, make everyone thisrsty, and tell you wanna do it for yourself. that'd look like you want all the $ :rotfl:
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If you are going through hell... keep going (Winston Churchill) |
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#6 |
Navy Seal
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Well who else is interested? I for sure would work on the 3d models, I have many that could be used even for just getting the thing up and running 3d wise once Sid is happy with the code.
The only worry is that people would say yes then drop out. |
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#7 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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By myself .. not for myself. I just have few frustrating experiences with cooperation. On the other hand I also have some frustrating experiences with myself .. please keep me interested. :rotfl:
No $ never ever on this one. Who would buy it anyway ? Just some freaks .. ![]() Well I've found something I was looking for: http://en.wikipedia.org/wiki/Sonar It has lots of things I needed to know. Please if you consider yourself capable od such thing, go thru the text, and post comments and missing stuff here. Also .. do you know any better online source of sound or anything related ? |
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#8 |
The Old Man
![]() Join Date: Jul 2005
Location: Canada
Posts: 1,448
Downloads: 10
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Like others here I believe such a game should start as a pure subsim, but I also believe it's important to build a system with expandability in mind. That way, when we have a solid product - well beyond proof of concept - we can start thinking about developing air and surface platforms, provided that there's a demand for them.
Having said that, this is a really clever idea. I would love to lend a hand, especially since I have almost too much free time over the summers. I could help out with graphic-type things, like interfaces and promo material (eg websites). I consider myself competent with Photoshop, some of you may recall that I won the Silent Hunter 4 Magazine Ad competition a few months ago. I also have experience researching naval topics and am in regular communication with a few former admirals ![]() Edit: Yes Sid, I know the pains of working on such intricate projects with partners. When I was developing a community game not long ago, our policy eventually became that there could be only one coder at a time. We recognized that he had the ultimate architecture for how everything was supposed to work in his head. We found it best for us to avoid stepping on his toes and stick to our respective "peripheral" tasks and consult from time to time to make sure we were still heading towards the same goal. |
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#9 | |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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