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Old 01-28-07, 02:48 PM   #1
Dr.Sid
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I read the emphasized parts as this project won't ever complete. If you can't modularize the core well enough, and provide stable interfaces between them, (which as a side effect would enable several programmers to cooperate without much problems*) you'll end up with spaghetti code whose maintainance will be a typical "Herculean Task" (tm?)
Sure .. there must be modules. Not only because of cooperation, but because of isolation. Parts will be changed in the future .. for sure. It must be simple to change just parts. I say I prefer 1 programmer because the task allows it in the first phase and because communication will complicate things a lot. It's free time activity .. nobody can meat any dead-line for sure. We are from all parts of the world. If it was me and two of my friends from the same city, with some time allocated to it, so we can do time estimates and dead-lines .. no problem with that. Also no other programmer showed up yet.
I hope I have experience enough to make something maintainable. I would also discuss as much decisions as possible.

Which reminds me .. we need some better place to talk about this.

Btw. here are some references to my older work:

University projects and diploma, pretty old, all links are dead:
http://roger.questions.cz/project.html
http://roger.questions.cz/project2.html
http://roger.questions.cz/diploma.html

Palm OS:
http://www.palmgear.com/index.cfm?fu...1&prodID=17153
3D game with engine built from scratch, I mean there is no underlying OpenGL on Palm. It was not finished as a game, there is only 2 levels. It became obsolete with new color palms with processors which allowed Doom to be compiled for Palm. Making levels and designing enemies also showed to be much more time consuming and not much fun. Therefore I hope somebody else would do that for the sim.

http://www.palmgear.com/index.cfm?fu...1&prodID=13348
My favorite project because of the users reactions. It's just fun to make something people really use.

Now I work for local GIS company, we do mostly GIS for utility companies (water, gas, electricity) or info system for cities and factories. Here's the web but there is nothing really fancy there.
http://www.espace.cz/en/frames.htm

I did some other smaller private projects which are not published anywhere, which includes several 3d engines, some basic aircraft simulation, programming language design (now I have like 5 half-baked languages), sound analysis (for musical purposes).

Btw. my timezone is GMT+1, I live in Olomouc, Czech Republic, English is not my native language (as you have already noticed I guess).
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Old 01-28-07, 03:18 PM   #2
XabbaRus
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Pretty much agree with Sid. However once the mechanics are worked out there will be allowance in the code for artworked control panels? There are quite a few round here who are good at the old PhotoShopr and PSP.

I also assume the navmap and sonar controls only is just to have proof of concept where the core of the sub works, after that fire control, ESm and persicopes would be added.
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Old 01-28-07, 03:21 PM   #3
sonar732
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There is also the LinuxSSN people to talk with regarding code.
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Old 01-28-07, 03:47 PM   #4
Dr.Sid
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Quote:
Originally Posted by sonar732
There is also the LinuxSSN people to talk with regarding code.
Very little info on their site. Will try to contact them anyway.
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Old 01-28-07, 04:51 PM   #5
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You cant come here, make everyone thisrsty, and tell you wanna do it for yourself. that'd look like you want all the $ :rotfl:
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Old 01-28-07, 04:58 PM   #6
XabbaRus
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Well who else is interested? I for sure would work on the 3d models, I have many that could be used even for just getting the thing up and running 3d wise once Sid is happy with the code.

The only worry is that people would say yes then drop out.
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Old 01-28-07, 05:19 PM   #7
Dr.Sid
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By myself .. not for myself. I just have few frustrating experiences with cooperation. On the other hand I also have some frustrating experiences with myself .. please keep me interested. :rotfl:
No $ never ever on this one. Who would buy it anyway ? Just some freaks ..

Well I've found something I was looking for:

http://en.wikipedia.org/wiki/Sonar

It has lots of things I needed to know. Please if you consider yourself capable od such thing, go thru the text, and post comments and missing stuff here.
Also .. do you know any better online source of sound or anything related ?
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Old 01-28-07, 05:29 PM   #8
fatty
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Like others here I believe such a game should start as a pure subsim, but I also believe it's important to build a system with expandability in mind. That way, when we have a solid product - well beyond proof of concept - we can start thinking about developing air and surface platforms, provided that there's a demand for them.

Having said that, this is a really clever idea. I would love to lend a hand, especially since I have almost too much free time over the summers. I could help out with graphic-type things, like interfaces and promo material (eg websites). I consider myself competent with Photoshop, some of you may recall that I won the Silent Hunter 4 Magazine Ad competition a few months ago.

I also have experience researching naval topics and am in regular communication with a few former admirals

Edit: Yes Sid, I know the pains of working on such intricate projects with partners. When I was developing a community game not long ago, our policy eventually became that there could be only one coder at a time. We recognized that he had the ultimate architecture for how everything was supposed to work in his head. We found it best for us to avoid stepping on his toes and stick to our respective "peripheral" tasks and consult from time to time to make sure we were still heading towards the same goal.
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Old 01-28-07, 03:44 PM   #9
Dr.Sid
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Quote:
Originally Posted by XabbaRus
Pretty much agree with Sid. However once the mechanics are worked out there will be allowance in the code for artworked control panels? There are quite a few round here who are good at the old PhotoShopr and PSP.

I also assume the navmap and sonar controls only is just to have proof of concept where the core of the sub works, after that fire control, ESm and persicopes would be added.
If there is someone who can make it .. sure. For example that WW2 subsim mentioned earlier has amazing 2D graphics. Putting 2D bitmap under the controls and aligning them together is no problem.
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