SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-28-07, 12:10 PM   #11
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default

Quote:
Originally Posted by XabbaRus
The new model names are the file names that are in my zip file funnily enough.

The dbase stuff for adding gfx isn't that hard. The dimensions that SCS programmed the models with is about right. If you change the length in the dbase you don't see anything different just the game engine will treat it as longer.

As for mast positions, that isn't an issue for the radars as it just looks for the object oanimate.

with weapons they need setting up which I can do as the positions on my ships might be differet so initially missiles will come out of the wrong places. Thankfully ludger's editor shows where the silo is located on the model and I can move the point to match the actual location as I have modelled it.

I'll download 3.04 tonight, replace the model names and then reupload it. Will take maybe an hour to do.
Can you give us a teaser about which models you added?
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man
LoBlo is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:05 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.