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Old 01-28-07, 04:06 AM   #1
LuftWolf
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P----I----T----A

Because you have to actually know the dimensions of the models... I think Xabba does know that stuff, so that would make it easier.

I just need to finish what I need to finish on LWAMI and then I can get back to everyone about everything else, I want to finish this current work as soon as possible.

Cheers,
David
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Old 01-28-07, 11:17 AM   #2
XabbaRus
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The new model names are the file names that are in my zip file funnily enough.

The dbase stuff for adding gfx isn't that hard. The dimensions that SCS programmed the models with is about right. If you change the length in the dbase you don't see anything different just the game engine will treat it as longer.

As for mast positions, that isn't an issue for the radars as it just looks for the object oanimate.

with weapons they need setting up which I can do as the positions on my ships might be differet so initially missiles will come out of the wrong places. Thankfully ludger's editor shows where the silo is located on the model and I can move the point to match the actual location as I have modelled it.

I'll download 3.04 tonight, replace the model names and then reupload it. Will take maybe an hour to do.
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Old 01-28-07, 12:10 PM   #3
LoBlo
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Quote:
Originally Posted by XabbaRus
The new model names are the file names that are in my zip file funnily enough.

The dbase stuff for adding gfx isn't that hard. The dimensions that SCS programmed the models with is about right. If you change the length in the dbase you don't see anything different just the game engine will treat it as longer.

As for mast positions, that isn't an issue for the radars as it just looks for the object oanimate.

with weapons they need setting up which I can do as the positions on my ships might be differet so initially missiles will come out of the wrong places. Thankfully ludger's editor shows where the silo is located on the model and I can move the point to match the actual location as I have modelled it.

I'll download 3.04 tonight, replace the model names and then reupload it. Will take maybe an hour to do.
Can you give us a teaser about which models you added?
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Old 01-28-07, 01:07 PM   #4
sonar732
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Hopefully the new SSGN since he mentions silo.
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Old 01-28-07, 03:21 PM   #5
XabbaRus
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No new Ohio as it was doing funny things the last time I added it.

Edit fixed the problem where the Ohio model was crashing DWEDIT 3d viewer and resetting my machine.

So if I get the basic paint job done I'll upload an update for Luft.
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Old 01-28-07, 08:07 PM   #6
LuftWolf
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I had some stuff to do today, but I'm going to work on it overnight... so expect 3.05 by tomorrow morning EST.

Cheers,
David
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Last edited by LuftWolf; 01-28-07 at 08:26 PM.
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Old 01-28-07, 08:48 PM   #7
LuftWolf
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I've received the graphics update for LWAMI.

LWAMI 3.05 will be released with the following models courtesy of members from the X-Team:

-Typhoon
-Foxtrot
-Oscar II
-Delta IV
-Collins
-TR 1700
-206/9
-Han
-688
-Victor III
-Trafalgar
-Agosta
-Daphne
-Xia

Enjoy, I'll have it out tomorrow morning.

Cheers,
David

PS Xabba, be sure to send me the attributions for these models, I don't want anyone to write me any nasty letters.
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