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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Would you be interested in playing this kind of mission? | |||
Yes, sounds like fun! |
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12 | 38.71% |
Yes, but I doubt I can find enough people with enough time |
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12 | 38.71% |
Yes, but it's too complex; I don't think it will turn out as you intended |
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0 | 0% |
No, the mission doesn't seem fun/interesting/challenging enough |
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1 | 3.23% |
No, I don't have the time (or patience) for games that last that long |
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6 | 19.35% |
Voters: 31. You may not vote on this poll |
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#1 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
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Yep I've logged my interest.
Looking at Fleet rosters many of the best MP players have 'disappeared.' My concern is that, among many reasons for this, one paramount may be unsatisfactory gameplay with, lets not use the harsh word cheaters, but call them professional foulers. I welcome any step which takes MP in the direction of the standards that Timmyg00 established in Sub Club International.
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Liberty, Equality, Fraternity |
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#2 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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For example, take the -27 ASM. FFG players in MP are justifiably pissed off when an Akula driver pops off 14 of them and then brags about beating the FFG guy. But in this type of game, firing 14 missiles on "go" might not be a good idea. Really, it's a question of opportunity cost...sure, if you want to kill a ship with a full salvo right in the beginning like that, you probably can...but what do you give up by doing so? The external tubes are gone forever. Reloads are limited, and some at the expense of -27ASWs, UGSTs, and 65-76's. So your location is now known, and you can be attacked or avoided because of that, and your offensive capabilities are reduced to a salvo of 8 or less, and your ASW loadout definitely taken a hit if you brought lots of ASM reloads. Chances are you're either dead or a non-factor for the rest of the match.
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#3 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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I know there's more than 13 people who read this.
VOTE! [bump!]
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#4 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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[bumpity bump]
The %ages are looking much better than I expected. Maybe I owe SeaQueen a beer. The turnout is pretty poor though...so it isn't clear that the % is significant. But I'm definitely leaning towards yes... And it bodes well for less complex extended-time MP endeavors as well.
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#5 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
Uploads: 0
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So, its like Wolves at War, for Dangerous Waters? I'm in
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Well, here's another nice mess you've gotten me into. |
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#6 |
Helmsman
![]() Join Date: Feb 2005
Posts: 104
Downloads: 0
Uploads: 0
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I like the idea, and I pretty much know that it's *possible* to pull off something of such a big scale. Especially if you can also keep each little thing as simple as possible.
But my concerns are these:
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![]() http://www.xfire.com/clans/dwobjective/ for those who like playing objectives-based missions. (As opposed to deathmatches) |
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#7 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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I'm not sure whether you can get 6+ players together for this kind of thing. If I knew it was possible, I wouldn't have needed to put the poll up. ![]() I'm not terribly concerned about crashes or bandwidth. DW's pretty stable, at least in my experience. And I'm keeping the total number of platforms reasonably limited to conserve bandwidth. Issues might arise if people shoot a ton of missiles all at once though, but that's a problem in any DW match.
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#8 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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I do dream of a campaign engine that would handle a regional war though. Something like this. Just switch the majority of platforms from air to sea, switch the playables from F-16's to FFGs, SS(N)s, P-3's, and MH-60s (and Udaloys, May's and Helix's!), and substitute where appropriate the ATO with a list of ships, their positions, and orders. Be able to save the campaign after an MP session and come back to it later. Or, have a persistent war going on, with subsim or virtual fleet members able to sign on and jump into the fight. Now that's my idea of heaven.
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#9 | ||
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
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#10 |
Planesman
![]() Join Date: Sep 2002
Location: South Australia
Posts: 191
Downloads: 28
Uploads: 0
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My word, I'm all for it.
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#11 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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------ Okay, my RL craziness is over. The poll results are encouraging enough that I think it's worth doing. Hopefully 1.04 will have strengthened the community enough that we can get a solid group together for it at some point.
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#12 | |||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Maybe I'll work on my Hurricane mixing some more...
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