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Old 01-26-07, 01:53 PM   #3
Kpt. Lehmann
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Quote:
Originally Posted by Woof1701
I'm not 100% sure, but as far as I know you cannot add new playable uboat types because that's hardcoded. I guess the easiest way would be to add some 1400 sm range to the Typ IIA, and you got yourself a Typ IIB. Would be a sensible thing to do anyway since the Typ IIA hardly have the range to reach the Oakneys and were used primarily as school boats anyway.

That raises the following questions:
- Shouldn't the GWX team substitute the Typ IIA for a Typ IIB for the sake of being more realistic (and more fun)?
- Can it be done. Can all text references be changed so that all Typ IIAs are shown as IIBs?
Lord knows we've tried... We haven't given up yet...

There is also the matter of re-naming and replacing all the Type IIB AI U-boats first to prevent ID conflicts. We will probably re-name their models to "NSS_Uboat TypeIIC" if anything... but you will still see them as "Type II U-boat" in your optics.

At any rate... it isn't as simple as it looks.

This is one of my personal interests for the final edition of GWX.

Extending the range of the Type IIA player U-boat is the only simple part.
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