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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 | |
GWX Project Director
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There is also the matter of re-naming and replacing all the Type IIB AI U-boats first to prevent ID conflicts. We will probably re-name their models to "NSS_Uboat TypeIIC" if anything... but you will still see them as "Type II U-boat" in your optics. At any rate... it isn't as simple as it looks. This is one of my personal interests for the final edition of GWX. Extending the range of the Type IIA player U-boat is the only simple part. |
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