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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#13 |
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![]() Join Date: Feb 2006
Location: Czech rep.
Posts: 90
Downloads: 24
Uploads: 0
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@ Venatore
Ok... no need to be pissed off now 3 possible solutions: 1] copy the perihintergrund.tga and perihintergrund2.tga to data\menu\gui\layout you can get it here as a part of mod http://www.ducimus.net/sh3/release/T...TDC_For_GWX.7z I suggest to do it through JSGME you need only the 2 tga's I assume this shlould solve your problem OR 2] I can make the default peri/uzo textures to looks like this: ![]() OR 3] get rid of the low-right dials and use slideout tdc panel ![]() --------------------------------------------- it's a pity you constantly refuse (no offence) looking in the menu1024.ini even posting here it's content... maybe you don't have enough time to mess with it but come on... the structure of this file could look a bit confusing but in fact it's pretty simple small example from menu1024.ini: [G26 I23]; g26 means 'group attack scope' this is specified in the beginning of the file, I23 is item number Name=Aft tubes text; name of the block for good orientation Type=1029;Static text; type static text means not clickable text ItemID=0x26110002; don't care for this time ;ItemID=0x26110003 ParentID=0x26110000; don't care for this time Pos=3,-7,85,36; position in pixels on the screen 3 on axis x, -7 on y, 85,36 is the size of this static text array again in pixels Color=0xB4B4B4FE; simply color in hex (RRGGBB) of the displayed text B4B4B4 is ligt grey Font=5; type of used font... fonts are specified in the beginning of the file e.g. Font5=DATA/Menu/Fonts/FPHunt15.tga Text=2012; the displayed text is in en_menu.txt where 2012=AFT tUBES TextFlags=0x15 [G26 I24] Name=Bkgr Type=1030;Static bmp; display some bmp ItemID=0x26110001 ;ItemID=0x26110002 ParentID=0x26110000 Pos=3,-7,85,37 Materials=1 Display=0;No stretch Mat 0=data/menu/gui/Periscope.tga; goto periscope.tga Crop 0=0.773438,0.808594,0.0566406,0.0273438; crop this area MatFlags=0x21 TexFmt=0x9 as a result of the 2 blocks above you can see this in the game: ![]() Last edited by geralt; 01-24-07 at 04:01 PM. |
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