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Old 01-24-07, 07:31 AM   #1
pontius
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Hi,

as Divind Duck said, there is still some work to do and im not having much time right now. So i didn't work much on it the last days. Im new to all this and everything takes a bit longer

I think the eqp-file-solution is fine and won't be a big problem.
As for the skin, I don't know how it works for the subs, but its included in the dat-file.
Its not that difficult to change those skins. Maybe i relese with it a easy-little-template, we will see.

Right now I have 3 different versions.
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Old 01-24-07, 07:42 AM   #2
dertien
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Quote:
Originally Posted by pontius
Hi,

as Divind Duck said, there is still some work to do and im not having much time right now. So i didn't work much on it the last days. Im new to all this and everything takes a bit longer

I think the eqp-file-solution is fine and won't be a big problem.
As for the skin, I don't know how it works for the subs, but its included in the dat-file.
Its not that difficult to change those skins. Maybe i relese with it a easy-little-template, we will see.

Right now I have 3 different versions.
Ok, good work Pontius I think 3 versions will be sufficient for now. Cardinal Buoys come in 4 variants (E-W-N-S) but don' t worry about that. It's great to see that they are ingame allready. Would love to beta test them, but I heard that DD has still some work to do with collisions, as these are HE mines right now.

A small thing I would like to ask (on a later release) is if you could make green and red buoys using only the barrel shaped underside of your current buoys, in order to have a "smaller" buoy without the light and the bell on top.
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Old 01-24-07, 07:48 AM   #3
dertien
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For all those interested in navigation techniques (old an new) using u-boats, here's a nice little article about coastal and dead reckoning navigation at this webpage:

http://uboat.net/articles/index.html?article=61



now if Vanjast comes up with his sextant mod, we could combine the whole stuff in one big SH3 NavReal mod.
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw
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Old 01-24-07, 08:00 AM   #4
pontius
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Quote:
Originally Posted by dertien
Cardinal Buoys come in 4 variants (E-W-N-S) but don' t worry about that.
Yes you are right, but I think these 3 variants are enough for the first time, because every buoy is a own unit and one simplified Cardinal buoy should be doing it.

Making subvariants won't be a big problem, but the qusttion is, if they are really needed, because, as I said above, every buoy is a own unit and will be loading time etc.


greetings,
pontius
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Old 01-24-07, 08:01 AM   #5
Kumando
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Quote:
Originally Posted by dertien
Quote:
Originally Posted by pontius
Hi,

as Divind Duck said, there is still some work to do and im not having much time right now. So i didn't work much on it the last days. Im new to all this and everything takes a bit longer

I think the eqp-file-solution is fine and won't be a big problem.
As for the skin, I don't know how it works for the subs, but its included in the dat-file.
Its not that difficult to change those skins. Maybe i relese with it a easy-little-template, we will see.

Right now I have 3 different versions.
Ok, good work Pontius I think 3 versions will be sufficient for now. Cardinal Buoys come in 4 variants (E-W-N-S) but don' t worry about that. It's great to see that they are ingame allready. Would love to beta test them, but I heard that DD has still some work to do with collisions, as these are HE mines right now.

A small thing I would like to ask (on a later release) is if you could make green and red buoys using only the barrel shaped underside of your current buoys, in order to have a "smaller" buoy without the light and the bell on top.
In terrestrial navigation a submarine position is fixed by direct visual observing of characteristic natural or artificial coastal objects and/or by measuring of sea depths. Position determined on that way is called "fix" or "observed fix". The characteristic objects are lighthouses, trigonometric points, church-towers, towers, chimneys, buildings, mountain peaks etc.

Thas what im saying you automaticaly fix your position with visual observation, since there are no landmarks in Sh3 i simulate this with the Ctrl click when near land
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Old 01-24-07, 08:19 AM   #6
dertien
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As I understood from both modders,

The model is the same, but the TGA files (green / red and cardinal) can be altered using a file. AFAIK, that will not drastically increase loading times. Lets give them time and I am sure they know what they are doing. DD allready stated that a solution was allready at hand in order to avoid the environmental folder to be a collection of far too many buoys.

As for loading times I'll tell you this:

My rig:

Athlon 3200
Ram: 500 megs
Geforce 6600 SLI 256 MB

I sometimes need to be patient when I load a Campaign, but that is a good thing, my dishes get washed that way . Once my pc has loaded everything, it runs as smooth as a high-end mother. I would't worry about buoys too much if you have a few Highpoly DD's out there.

As for coastal navigation, you could have an almost perfect pinpoint accuracy when having a buoy system in SH3. The fact that the CTRL-Click method IMO is a little bit going around the roundabout twice when you can pass a buoy, go to you navigator and say 'plot the course for Kiel throughout the canal NOW !'

If you really need to pinpoint exactly where you are, then all you need is a decent map with 1 lighthouse position. 2 is nice but I imagine if you do the manual plotting of targets in SH3 you can use the same triangulation method for navigation. Look at the article on uboat.net that I posted earlier if you're interested in this. This may be a little hardcore to some, but it's good training for me as I want to start sailing next year.
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw
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