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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
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Hi,
as Divind Duck said, there is still some work to do and im not having much time right now. So i didn't work much on it the last days. Im new to all this and everything takes a bit longer ![]() I think the eqp-file-solution is fine and won't be a big problem. As for the skin, I don't know how it works for the subs, but its included in the dat-file. Its not that difficult to change those skins. Maybe i relese with it a easy-little-template, we will see. Right now I have 3 different versions. ![]() |
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#2 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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![]() Quote:
A small thing I would like to ask (on a later release) is if you could make green and red buoys using only the barrel shaped underside of your current buoys, in order to have a "smaller" buoy without the light and the bell on top.
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#3 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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For all those interested in navigation techniques (old an new) using u-boats, here's a nice little article about coastal and dead reckoning navigation at this webpage:
http://uboat.net/articles/index.html?article=61 ![]() now if Vanjast comes up with his sextant mod, we could combine the whole stuff in one big SH3 NavReal mod. ![]()
__________________
If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#4 | |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
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![]() Quote:
Making subvariants won't be a big problem, but the qusttion is, if they are really needed, because, as I said above, every buoy is a own unit and will be loading time etc. greetings, pontius |
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#5 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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![]() Quote:
Thas what im saying you automaticaly fix your position with visual observation, since there are no landmarks in Sh3 i simulate this with the Ctrl click when near land ![]() |
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#6 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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As I understood from both modders,
The model is the same, but the TGA files (green / red and cardinal) can be altered using a file. AFAIK, that will not drastically increase loading times. Lets give them time and I am sure they know what they are doing. DD allready stated that a solution was allready at hand in order to avoid the environmental folder to be a collection of far too many buoys. As for loading times I'll tell you this: My rig: Athlon 3200 Ram: 500 megs Geforce 6600 SLI 256 MB I sometimes need to be patient when I load a Campaign, but that is a good thing, my dishes get washed that way ![]() As for coastal navigation, you could have an almost perfect pinpoint accuracy when having a buoy system in SH3. The fact that the CTRL-Click method IMO is a little bit going around the roundabout twice when you can pass a buoy, go to you navigator and say 'plot the course for Kiel throughout the canal NOW !' If you really need to pinpoint exactly where you are, then all you need is a decent map with 1 lighthouse position. 2 is nice but I imagine if you do the manual plotting of targets in SH3 you can use the same triangulation method for navigation. Look at the article on uboat.net that I posted earlier if you're interested in this. This may be a little hardcore to some, but it's good training for me as I want to start sailing next year.
__________________
If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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