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#11 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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I guess this is what I meant, re my earlier comments, I just thought that perhaps some members of the community, preferably those who by example have already identified themselves as excellent modders might be able to take some of the drudge work off of Iambecome, seeing as we are all shi---ting ourselves for his mechant mods.
Re the NYGM damage model I'm curious re your original comment. I was blissfully ignorant of any bad feeling that may have developed between the two dev teams. As far as I was concerned I just thanked my stars that there were such dedicated and generous people about who would devote their time and energy to making this game work. I used to be a NYGM fan, now I play GWX, so I'm familiar with both, or at least from what I've seen through the periscope. I play GWX now largely for the eye candy, particularly in harbour, though I miss the escort patrolls and other aspects of the allied AI in NYGM. At the end of the day it was the damage model in both that attracted me in the first place, I just wanted damaged or sinking ships to behave in a realistic manner which clearly they did not in the stock game, if the GWX team had stayed with what they had in the original Grey Wolves I would have stayed with NYGM . Now as for the differences between the two damage models, GWX and NYGM, from a players perspective in both mods you hit a ship, it either goes boom and sinks, or it gradually heels over and sinks or you plug it again with another torp or the deck gun. I'm talking here from a player perspective , not as a mod techie. I wonder therefore if it really matters which damage model is used as in either case there is a loud bang and bunch of grumpy allied sailors and a smaller bunch of happy Germans. I ask this to be educated and not to cause offence to any one Quote:
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