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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Commander
![]() Join Date: Sep 1999
Location: Orofino, Idaho
Posts: 443
Downloads: 66
Uploads: 0
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Jamie and Sonalyst are doing things as fast as they can, and all the griping about how long it takes does not do any good. At least this group cares enough about US, that they work to improve the product. There has been many put out that once they had our money F...Y....
If some of you are programmers offer your assistance, me I am a burnout, over weight, bald and old Nuke who enjoys the product and maybe age give me Patience, but I trust this site and this company and I know we will get things as soon as they can. If this post upsets some of you, well talk about my Mother and call me names, that will have as much effect as hassling these people does. Maybe it will give you something else to focus on, or you could pick lint out of you belly button and make a pillow. A Subsim, Sonalyst, and Jamie c supporter all the way, Ron Banks MMCM(SS), USN(Ret) ![]() |
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#32 |
Helmsman
![]() Join Date: Feb 2005
Posts: 104
Downloads: 0
Uploads: 0
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A recent realization of mine is that the dw patches aren't all bugfix patches, though they do that too. They are feature-adding patches. 1.03 gave us an improved sound propagation system, 1.04 will give a new buoyancy system... Gee, I'm almost getting exited at what engine improvements will be in 1.05
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#33 |
Seaman
![]() Join Date: Mar 2004
Posts: 36
Downloads: 19
Uploads: 0
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The fact that it's "this close" is great great news!
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#34 | |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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guess its just a waiting game for now.
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#35 |
Planesman
![]() Join Date: Aug 2005
Location: United States, CA
Posts: 195
Downloads: 9
Uploads: 0
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I really didn't expect 1.04 to be released this quickly!
Time to try it out. |
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#36 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
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Can't believe it, DOWNLOADING..... |
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#37 |
Planesman
![]() Join Date: Aug 2005
Location: United States, CA
Posts: 195
Downloads: 9
Uploads: 0
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I absolutely love the new models for the OHP, 688i, and freighter! The 3d screws are a nice touch. I think I'll be driving the 688i more often, now that it looks sooo much better.
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#38 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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#39 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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Oh yes, it was a very nice touch. ![]() Unfortunately for me, the akula and kilo were not enhanced, i'll have to wait for xabbarus models hehe.... |
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#40 | |
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
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#41 |
Planesman
![]() Join Date: Aug 2005
Location: United States, CA
Posts: 195
Downloads: 9
Uploads: 0
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One thing I saw in the readme that got me excited was the 50% chance of a torpedo detonating on a CM. I already know about lwami. It's just that it's in the official stock version that excites me.
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#42 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
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Those 2 options are really great. Actually you can change the value, from 0 to 100 percent for those two new variables in the dangerouswaters.ini file. |
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#43 | |
XO
![]() Join Date: Apr 2005
Location: Thuringia
Posts: 429
Downloads: 16
Uploads: 0
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![]() ![]() Am I to dumb, or is there some logical error? If weapon acquires - it don't ignores. If weapon ignores - it don't acquires What means ".PercentDeadPlatformsIgnored 10" ? A) 10% of all dead platforms will be ignored - which would mean the case a weapon aquires is 90% or B) 90% of all dead platforms will be ignored - which would mean the case a a weapon aquires is 10% maybe my english is just too bad... |
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#44 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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That would imply that the default setting is for weapons to ignore 10% of dead platforms... and yes it is written a bit ackwardly.
Cheers, David
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#45 |
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
Posts: 236
Downloads: 0
Uploads: 0
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The readme looks promising and the new texture of the 668(i) posted by Molo is excellent!. I'm going to download the patch wheen I get home tonight... :-)
P.S. No more TA cutting in the Akula. Goldorak, do you fancy a multi-station?... ;-)
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