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Old 01-19-07, 11:43 AM   #1
danlisa
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I'm pretty sure the same variables are available in MiniTweaker.:hmm: Although, I admit I don't know what values to enter. Maybe a comparison between the different Conning/Boat types will give you an idea.
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Old 01-19-07, 12:11 PM   #2
Madox58
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Yes there are rules in there.
Can't hurt to play with the settings as a back-up is created.
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Old 01-19-07, 12:13 PM   #3
Myxale
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This mus be possible! Sometimes if i spin my mouse fast enough, i end up in a different possition on the Bridge!

I also would like to be able to see the foredeck!:hmm:
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Old 01-19-07, 01:14 PM   #4
Boris
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It would be awesome to see the bow waves crash over the foredeck as full speed, really let you know that you're moving through the water.

This is the kind of view I had in mind:



I've had a look through the cameras dat but I can't find any values that could be responsible for moving the position.
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Old 01-19-07, 01:35 PM   #5
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Changing the X, Y, and Depth settings all to 10 gave me a
GREAT BIG sub marker in free view.
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Old 01-19-07, 02:42 PM   #6
ref
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Maybe... let me refrase it MAYBE???, the non 3d node in the watch towers named Dummy_Turmxxx_conning_deck (ie for the type 7 conning tower type 2 Dummy_Turm7c_2_conning_deck) that defines the camera position, haven't tryed to change it, but if you move it with pack3d make a backup, I've modified once a value of one of the turms with pack3d and it inverted all nodes

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Old 01-19-07, 03:08 PM   #7
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EDIT: ( im refering to the watchman from the POV on the conning towers)

It IS possible to move the watchman so they dont block your view, and it HAS been done, but how exactly its done i don't know. I do know that it was done with the IX/3 and VII/3 conning towers in NYGM TW 2.2. They moved a couple of the watchman so their not blocking your view, and shrunk down "Gigantor the 8th wonder of the world" on the VII/3 tower. (forward starboard watchman, you know the one.... )

How they did it, i can't say for sure, but i strongly suspect it has something to do with some editors that DTB scored from a contact at UBI. Said editor's he can't, or won't share with the rest of the community, keeping it to himself, calling them "NYGM tools". I know this much because he's bragged about it in the past.

You can *try* to use those towers in GWX, but one problem ive seen is that the RWR and mattress radar aerial collide. I think they both function like they should, but you just have a visual collesion between the two objects when viewed. Presumably GWX moved the RWR so this doesnt occur. NYGM didn't bother since they never figured out how to fix the mattress aerial to begin with.

This is one instance where i REALLY wish there was more cooperation, and is an example where ultimatly it's the end user that looses out because of the lack therof. If you were to combine NYGM's changes with GWX's changes, you'd have the perfect conning towers.
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Old 01-19-07, 03:12 PM   #8
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If anyone can do it, ref can Pleeeaaase!
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Old 01-19-07, 04:09 PM   #9
ref
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Quote:
Originally Posted by Ducimus
EDIT: ( im refering to the watchman from the POV on the conning towers)

It IS possible to move the watchman so they dont block your view, and it HAS been done, but how exactly its done i don't know. I do know that it was done with the IX/3 and VII/3 conning towers in NYGM TW 2.2. They moved a couple of the watchman so their not blocking your view, and shrunk down "Gigantor the 8th wonder of the world" on the VII/3 tower. (forward starboard watchman, you know the one.... )
Moving the watchmans is not a problem, the vii/3 tower I'm not aware of what you're talking, if you can grab a screen capture an post it I'l take a look, however all watch crew members are the same size, perhaps he's "standing" higher if this is the case again a simple fix, in any case ( I didn't used NYGM) can you make a simple sketch to know where the watchman needs to be placed, I'll be working with the watch towers this wekend to fix some radar problems so as I'll have my hands already dirty I can make those fixes too

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