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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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I'm pretty sure the same variables are available in MiniTweaker.:hmm: Although, I admit I don't know what values to enter. Maybe a comparison between the different Conning/Boat types will give you an idea.
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#2 |
Stowaway
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Yes there are rules in there.
Can't hurt to play with the settings as a back-up is created. |
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#3 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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This mus be possible! Sometimes if i spin my mouse fast enough, i end up in a different possition on the Bridge!
I also would like to be able to see the foredeck!:hmm:
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#4 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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#5 |
Stowaway
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Changing the X, Y, and Depth settings all to 10 gave me a
GREAT BIG sub marker in free view. ![]() |
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#6 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
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Maybe... let me refrase it MAYBE???, the non 3d node in the watch towers named Dummy_Turmxxx_conning_deck (ie for the type 7 conning tower type 2 Dummy_Turm7c_2_conning_deck) that defines the camera position, haven't tryed to change it, but if you move it with pack3d make a backup, I've modified once a value of one of the turms with pack3d and it inverted all nodes
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#7 |
Rear Admiral
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EDIT: ( im refering to the watchman from the POV on the conning towers)
It IS possible to move the watchman so they dont block your view, and it HAS been done, but how exactly its done i don't know. I do know that it was done with the IX/3 and VII/3 conning towers in NYGM TW 2.2. They moved a couple of the watchman so their not blocking your view, and shrunk down "Gigantor the 8th wonder of the world" on the VII/3 tower. (forward starboard watchman, you know the one.... ) How they did it, i can't say for sure, but i strongly suspect it has something to do with some editors that DTB scored from a contact at UBI. Said editor's he can't, or won't share with the rest of the community, keeping it to himself, calling them "NYGM tools". I know this much because he's bragged about it in the past. You can *try* to use those towers in GWX, but one problem ive seen is that the RWR and mattress radar aerial collide. I think they both function like they should, but you just have a visual collesion between the two objects when viewed. Presumably GWX moved the RWR so this doesnt occur. NYGM didn't bother since they never figured out how to fix the mattress aerial to begin with. This is one instance where i REALLY wish there was more cooperation, and is an example where ultimatly it's the end user that looses out because of the lack therof. If you were to combine NYGM's changes with GWX's changes, you'd have the perfect conning towers. |
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#8 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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If anyone can do it, ref can
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#9 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
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