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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Feb 2005
Posts: 104
Downloads: 0
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I have the following things to add:
All the radars are governed by the horizon, though the helo radar, due to its increased elevation, suffers the least from this restriction. ESM is also very dependent on the radar horizon. A strong signal out of the blue is one of two things; a nearby contact started radiating, or a strong radar just came over the horizon. Knowing what the doppler effect is, I find this one... well... : "The RADAR's are of the 'doppler' type. this means that they will scan the same target for a few sweeps of the RADAR beam." Doppler is, in the context of radar, the ability to discern non-lateral movement. A doppler radar would be able to immediately paint anything going above a certain speed limit. If used as a filtering mechanism, it would immediately stop showing anything that stopped or put you on 90/270 degrees relative. This is the case in some aircraft mounted radars. Active sonar: In the game, it seems that omni directional is superior to omni in every way. I believe a guide for the game should reflect that. If anyone comes up with a reason to use omni rather than omni directional (other than wanting to act like a sonar beacon) I'd like to hear it. (I'm also interested in any reasons it might still be available in the real platform, btw.) I might provide a writeup on the towed array.
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#2 | |
Admiral
![]() Join Date: Sep 2006
Location: USA
Posts: 2,021
Downloads: 9
Uploads: 0
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![]() Quote:
ooohh! please do! I've been waiting for a good one for ever now.
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#3 | |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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![]() Quote:
![]() The non understanding of the TA prevents me from playing the Frigate
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If you are going through hell... keep going (Winston Churchill) |
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