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#1 | |
Stowaway
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![]() Quote:
![]() When you man the deck gun you'll see, on the right, an image showing four types of ammunition. From left to right they are: star shells, anti-aircraft, HE (high explosive) and AP (armour-piercing). GWX does not use either star shells or AP rounds, as historically U-boats did not carry these. What you need to do is click on the HE round (GWX does not start you off with the deck gun loaded; again, making it more 'real', as you wouldn't start a patrol with a round in the breech). Once you click on it to select that type of round, you'll see a timer bar appear, showing you the remaining time before the gun is loaded. That's all there is to it! ![]() |
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#2 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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2. Depending where you start your career, you can start with a VIIb right away. (Wilhelmshaven in Sept 39 for instance)
3. As soon as a new base is opened, you can ask for transfer from the after mission screen when you make it back home. 4. Dec 23 upgrade is enabled using JSGME (Jonesoft's Generic Mods Enabler). Download the program, install it inside your SH3 directory. It opens a folder "Mods". Drop the update in there after unzipping, then run JSGME. It reads what is in the Mods folder and you use arrows in the middle to install or uninstall mods. As it creates backup files, you can always easily revert to previous situation if you don't like a mod. Hope this helps... ![]()
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#3 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Welcome aboard, Speedometer, Tachometer Game Player!
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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