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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
Posts: 339
Downloads: 1
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I'm pretty sure DC explosions don't make you any harder to detect in SH3. Every time I've tried to use this tactic the enemy always knows exactly where I am and I end up spending a nerve racking time trying to avoid attacks. When I go slow, deep and quiet 9.5 times out of 10 I sneak away without ever being properly deteced.
________ Colorado medical marijuana dispensary Last edited by IRONxMortlock; 08-14-11 at 02:33 PM. |
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#17 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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DD ,DC's & ASW = submarine's worst enemy.
![]() Depth , Silence & Slow Evasive manuvers = submarine' best friend ![]() Don't count on something you don't have,or is broken and don't work. ![]() Your the Kpt. Your skill and tactics will prevail. ![]() Good Luck and Good Hunting BdU |
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#18 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Start your escape at Flank speed and set off a Decoy when the DCs start exploding. Set your Dive to below 100 meters. The Flank speed will give you a good start down but once DCs stop set to 2kts and Silent Running. Once at 100meters or lower the Thermal Layers will help hide you. Works 95% of the time for me. The other 5% I get damage and flooding but survive.
As I've said I don't have Decoys yet in GWX... but will asap. And, knock on wood, haven't had the need for them yet. I do have the need tho as I've just run headfirst into a Large Enemy Convoy in the cold North Atlantic in Grid BE39. :hmm: We might be scrod soon.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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