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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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I would love to have the 2 parts of the Intergrated TDC as a single mod Ducimus. It would be so much faster than switching from Periscope to TDC views.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#17 | |||
Rear Admiral
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#18 |
A-ganger
![]() Join Date: Oct 2003
Location: Sweden
Posts: 75
Downloads: 16
Uploads: 0
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What's the point of the reduced crew spots in the engine rooms? I like to use the engine room currently not in use to put idle crewmen in when there's no room in the quarters since they get fatigued alot slower there than in the torpedo rooms. This means i'll have less room to do that, and your mod doesn't actually make crew in the engine room do more work, it just blocks out some of the spots graphically, right? Everything else sounds great though, i'm installing it now, good work!
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#19 |
Rear Admiral
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THe point of the engine/motor room mask was so that you dont feel compelled to place un needed crew there. All you really NEED was the 3 machinests and 2 seaman to be at 100% effiiciency. The crew slots masked over are essentually a 5th wheel. Personnaly i the mask. Makes everything look neat and tidy. You can still place crew there, but their not needed. Particurally since i turned off fatigue anyway. I found myself micromanging too much and it drove me nuts. I've "delegated" that crap to my Executive officer so to speak
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#20 | |||
Chief
![]() Join Date: Feb 2001
Posts: 319
Downloads: 0
Uploads: 0
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Thank you again for adding these marks, it's going to be so much easier reporting my fuel levels now. zz |
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#21 | |
中国水兵
![]() Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
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http://www.subsim.com/radioroom/show...iscope+adapted If I have misundertood your request, please ignore. |
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#22 |
Rear Admiral
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I have the Perisopce TDC standalone linked at the bottom of the orginal post. Along with a few other items.
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#23 |
Medic
![]() Join Date: Nov 2002
Location: Dutchman living in beautiful Austria
Posts: 169
Downloads: 212
Uploads: 0
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Type IXA???
Hello Ducimus!
Thanks for the cool additions, I like them all (but for the english text/voices as its not original for me but hey, thats the beauty of it ....you allow partial D/L too) thank you! My wish for a long time is to start in the type IXA, with different speeds and range, original U number.:p I know something of tweaking those, but cannot figure out how to: 1. have the text of the boat (in harbour and in crew management screen) to read "type IXA" (otherwise it doesnt feel like a IXA) 2. change the torpedo loadout to 19 instead of 21. Knowing this, creating a type VIIA is childplay then. ![]() Only this baby had (I think a significant difference to the VIIB) a larger turn radius, dunno if thats moddable... Cheers trebby
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Flying Dutchman |
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#24 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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Is there a proper order to install all of this?
I seem to have done something wrong, and corrupted everything. Whoops. |
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#25 | |
Rear Admiral
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Umm, what did you do? |
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#26 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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I loaded it with JSGME, and probably did something wrong, I unloaded it and will try it again after reloading it.
Not sure what exactly I did to be honest. I loaded some files manually after it didn't seem to load with the mod enabler. Sorry, that was not much useful information, was it? ![]() |
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#27 |
Rear Admiral
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When you unpacked it, did you extract it to the SH3/MOD directory?
Did you see something like "REL_GWX_Flavored_to_taste_V5" in JSGME? |
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#28 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Steppenwolf, I forgot all about that post Ducimus made. He removed it before I could download it all and I forgot to go back and check.
And yes it's the 2 TDC part version I wanted. Thanks Duc. ~S!~
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#29 | |
Rear Admiral
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Eh? I didnt remove it. I moved it to a different directory and forgot to update the links. DIdnt think it was neccessary since i linked it here>
From my original post on this thread, towards the bottom: Quote:
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#30 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Decimus, I have a slower computer; will your mod work if I replace the scene.dat file with the 8 Km GWX file? If so, should I replace the evn files also? Does the lite harbor traffic mod screwup your mod?
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Irish1958 ![]() |
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