SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-16-07, 07:32 AM   #1
von Zelda
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Question regarding mod

Will this exact mod be in the official GWX patch due out on January 31st?

Or has the development team come up with their own fix for lack of aircraft?

Thanks.
  Reply With Quote
Old 01-16-07, 10:31 AM   #2
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

I remember in my Vanilla SHIII that there werelate war airsrikes on Lorient and St. Nazzaire that would make you cringe. I counted 12 B24s for one strike on St. Nazzaire alone. And if I remember correctly it was in late 43 or early 44 and at night. Luckily we were out aways and they didn't see our sub and attack, but it was close. Not sure if it was a mod that did this or just SHIII.

No matter what Ducimus, you've just raised the "pucker factor" by 90%. I think I'll get a laptop or move my computer to the bathroom. With your mod I think I'll be messing my pants alot, just trying to leave port.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 01-16-07, 11:48 AM   #3
Zinmar
Commander
 
Zinmar's Avatar
 
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
Uploads: 0
Default

Umm....that was WAY to much information!!!!!
Zinmar is offline   Reply With Quote
Old 01-16-07, 12:58 PM   #4
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by AndyW
Uhm, nice fix, but I think 3 to 4 air attacks in late 43 / early 44 every night is enough for me. Especially if cruising surfaced at night is the only chance to gain miles as there is no chance to stay on surface during daytime anyway.

Cheers,
AndyW
Does that mean this mod is working as advertised? Like i said, i only lighty tested it to make sure i was seeing more planes. (IE, I ran through biscay only a couple times in 42,43, and 44 )

EDIT: If you are seriously experiencing too many night air attacks, go the the data/cfg folder in this mod, open up Airstrike.cfg and find this value:
Quote:
Night Modifier=0.4
And change it to 0.2, which was the default value. I bumped it up a tinsy bit.

Quote:
Originally Posted by von Zelda
Will this exact mod be in the official GWX patch due out on January 31st?

Or has the development team come up with their own fix for lack of aircraft?

Thanks.
The dev team will have their own fix in place. From what i understand the work is already done, but their including it into a cumulative patch. I went ahead with this mod anyway because i was 90% done/had it figured out by the time i found this out. I don't know when that patch will be released, but personnaly, once i realized i wasnt seeing very many planes, i got that itch i had to scratch. I wasn't going to start another game until i had some sort of fix for it.

In the end, if your still not seeing what you think is the proper amount of aircraft after the patch, ill rerelease this mod to make it compatable if there are any file conflicts that arise as a result of the patch.
Ducimus is offline   Reply With Quote
Old 01-16-07, 02:36 PM   #5
cobalt
Commander
 
Join Date: May 2006
Posts: 440
Downloads: 21
Uploads: 0
Default

thanks so much, you know ive played this game at least 8 months and havent been sunk by a plane once?
cobalt is offline   Reply With Quote
Old 01-16-07, 02:47 PM   #6
Phoenix3000
Weps
 
Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
Default

Hi guys,

Ducimus, great idea for a mod!

Quick question if I may - I'm trying to install it via JSGME, but I get the error "Canpaign_LND.mis" has already been altered by the "GWX - Dec 23rd Corrections" mod.

Is it OK to go ahead, or not advisable?

Cheers!

Px3000
Phoenix3000 is offline   Reply With Quote
Old 01-16-07, 03:04 PM   #7
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by Phoenix3000
Hi guys,

Ducimus, great idea for a mod!

Quick question if I may - I'm trying to install it via JSGME, but I get the error "Canpaign_LND.mis" has already been altered by the "GWX - Dec 23rd Corrections" mod.

Is it OK to go ahead, or not advisable?

Cheers!

Px3000
Go ahead. I installed that fix directly into my SH3 directory without using JSGME, so the LND layer is the same one from the "GWX - Dec 23rd Corrections"
Ducimus is offline   Reply With Quote
Old 01-16-07, 03:18 PM   #8
Phoenix3000
Weps
 
Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
Default

Sorry if i'm reading your reply wrong - are you saying it's OK to install via JSGME - or to manually copy the files across?

Cheers!

Px3000
Phoenix3000 is offline   Reply With Quote
Old 01-16-07, 03:42 PM   #9
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Install via JSGME
The warning is just to inform you the lnd was changed once before
As you know it was in Dec 23rd patch there is no problem
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 01-16-07, 05:24 PM   #10
AndyW
Electrician's Mate
 
Join Date: May 2005
Location: Germany
Posts: 133
Downloads: 66
Uploads: 0
Default

Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by AndyW
Uhm, nice fix, but I think 3 to 4 air attacks in late 43 / early 44 every night is enough for me. Especially if cruising surfaced at night is the only chance to gain miles as there is no chance to stay on surface during daytime anyway.

Cheers,
AndyW
Does that mean this mod is working as advertised? Like i said, i only lighty tested it to make sure i was seeing more planes. (IE, I ran through biscay only a couple times in 42,43, and 44 )

EDIT: If you are seriously experiencing too many night air attacks, go the the data/cfg folder in this mod, open up Airstrike.cfg and find this value:
Oh, that's a misunderstanding: I dodn't use your "more aircraft" mod, I just use plain GWX 23rd.

Maybe there is a lack of aircraft in GWX in the early years (I didn't try that), but certainly not in late 43/ early 44! Reading the "success stories" from other posters from 1939-42 makes me feel like reading from a different world (or maybe I'm just extremely unlucky to draw the attention of the entire Allied Air Force on my sub ).

BTW, I meanwhile crept from St. Nazaire to the outer limits of the 1943 Allied Air coverage boundaries (BE58, some 1,500 km west of France) and to my amazement I have to realize that I still get attacked every 3 to 4 hours if surfaced no matter if at day or night. To make it worse, I'm suddenly getting attacked at night from very short distances without my radar warning devices (naxos, metox) telling me like theyused to do until a few days ago. Either a new wavelength used by the Allies or my radar warning devices are broken (but the damage screen says it's O.K.) :hmm:

That means, from now on I have do drive surfaced during the day and submerged at night because at daytime I see the enemy aircraft from 3-4 km, while at night they bomb me before I can see them (at 128x TC).

I wouldn't bet a Reichsmark that I return home save. Realistically there's nothing more I can do with 3 to 4 air attacks every day or night, but crash diving every 3 or 4 hours. I have no schnorchel and the heavy air coverage in GWX is my main and only concern in this game, I feel like a rabbit in a birdcage full of hawks.

What I'm trying to say is that I appreciate your work, but a "lack of aircraft" is the last deficiency in GWX I can see - at least in the time period I'm currently playing (late 43/ early 44).

Cheers
__________________
currently U-200 (Type IXD2) Ltn.z.See Schonder, 2nd patrol (July 1943)
[SH3 1.4b + GWX 2.1 @ 90% realism + U-Jagdtools + LRT + Seadbed Repair, DiD]
TOTAL: 11 careers, 47 patrols, 1,033 days at sea, 633,585 tons sunk
AndyW is offline   Reply With Quote
Old 01-16-07, 05:39 PM   #11
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Weird.

I didn't see squat for aircraft in 42, 43, and even into some test career games in 44. (albiet weather and TC settings could have alot to do with out) Seriously, i cruised biscay bay in mid 43 in an IXD2, and both coming and going, didnt see ONE aircraft. NONE at all. I saw aircraft ONCE that entire patrol and that was out of Durban harbor because an airbase is also positioned there. Other then that, nothing at all.

All that, and memories of past games where in 44, you couldnt run on the surface for more then an hour, and in 43 i could barely stay up long enough to get a full battery recharge in the carribean, often diving at 90% capcity, is what prompted the motivation to ramp up the aircraft.
Ducimus is offline   Reply With Quote
Old 02-14-07, 09:12 AM   #12
Morts
Admiral
 
Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
Uploads: 0
Default

oh god
i cant wait to test this
Morts is offline   Reply With Quote
Old 02-14-07, 12:09 PM   #13
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
I use a max compression surfaced of 256. My understanding is that 256 is the highest you can go and still have aircraft reliably spawn. And boy howdy do they spawn!
If you care to humor me, try running it at 512 or 1024 and see what happends?

Point being i beleive Aircraft spawn at any time compression, its just that the game skips things forward, so they probably skip by. You could probably substantiate that.

I think with aircraft thats one of the tougher decision to make. Generate aircraft based on low TC or high TC usage. Personnaly i think its unreasonable to expect a player to cruise at 256 max TC. I've always felt a game should be fun, not a time sink. 512 is usually the lowest I go. and 2048 the highest in trans atlantic trips. Even at 2048, it takes like a half an hour to get accross the alantic. (thats usually when ill go watch the history channel or CSI or something.)
Ducimus is offline   Reply With Quote
Old 02-14-07, 05:13 PM   #14
Shepelly
Soundman
 
Join Date: Jul 2005
Location: Wagga Wagga
Posts: 141
Downloads: 43
Uploads: 0
Default

Thanks Mate.... Now I'll never get that allover tan I was working on:rotfl:
__________________
Shepelly is offline   Reply With Quote
Old 02-16-07, 12:11 PM   #15
Albrecht Von Hesse
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Ducimus
Quote:
I use a max compression surfaced of 256. My understanding is that 256 is the highest you can go and still have aircraft reliably spawn. And boy howdy do they spawn!
If you care to humor me, try running it at 512 or 1024 and see what happends?
Not a problem, I don't mind 'humoring' you at all. It'll have to wait until I finish my current patrol though, if that's ok?
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:55 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.