![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#3 |
Loader
![]() Join Date: Feb 2006
Location: Czech rep.
Posts: 90
Downloads: 24
Uploads: 0
|
![]()
I know what you mean. This is known bug of the 16km visibility mod... there's a small gap between sky and ocean textures. Not completely perfect cure is to increase the EarthRadius value in scene.dat file (eg 3000000) to make the world more flat the gap appears to be smaller but still there.
It would be nice if anubody finds solution to get rig of this. I guess the problem is the distant area around your sub is not covered by an ocean texture but only a 'color' (use the free camera, get high and you'll see) so the possible solution could be to extend the area coverd by ocean texture (could be fps killer) please correct me if I'm wrong and one more thing: when you put back the scene.dat which removes the gap I'm not sure you still have the 16km visibility you can compare the two scene.dat files and it's not GWX specific all 16km mods I've tried suffered the same way BUT anyway for me the 16km mod is a must small example it's hard to see the gap with no zoom ![]() but through binoculars (8x zoom) ![]() Last edited by geralt; 01-15-07 at 12:53 PM. |
![]() |
![]() |
|
|