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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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#2 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
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I just returned from a WAW patrol, got a radio report of a convoy, changed course to intercept. On the surface, at night in the horizon all sorts of flares and lighting effects were going off. Closer we got you could see the distant explosions. Very cool! anyway I dived the boat to let the convoy come toward me. The escorts were pinging away like mad and we were detected. Got the crap DC'd out of the boat, using the lrt mod we sustained massive flooding, systems damage etc etc. Barely snuck away from the escorts at 244m with repairs going like crazy. Once surfaced I could no longer dive, not even to pd as the boat went down uncontrollably from all the water. Forced to say surfaced for two days(61 hours repair time) during which the RAF found us twice. Barely made it back - all thanks to an AI wolfpack.
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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lol
As the convoy is rendered around 30km from the player the AI subs are generally sunk by the time you get there WHEN AI torpedos are finally sorted then the escorts should hopefully still be tied up when you get there As Hemisent found Once the AI have attacked the convoy is on a high state of alert Found one myself tonight 1 escort bow down and another on fire as well as 2 mercs when I got there Still managed to sink 3 ships before the escorts found me 2 Black Swans gave me hell for a while but managed to slip away April 41 |
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#4 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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That was one hell of an encounter
![]() ![]() ![]() Attacking convoys with other subs is really something special. Speaking from the MP experience it's really great fun. Hopefully the devs will sort the AI torpedoes problems they're having and we'll be able to have wolfpacks in game as well
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#5 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Chief of the Boat
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Just hang on in there AV
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#7 |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 |
A-ganger
![]() Join Date: Aug 2006
Location: Pittsburgh, Pennsylvania
Posts: 79
Downloads: 0
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so wait, the AI uboats cant dive or fire torpedos?
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