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Old 01-09-07, 01:21 PM   #16
Jimbuna
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I was refering to SH3Commander v2.7
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Old 01-10-07, 07:58 PM   #17
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@Jimbuna

Aha! 2.7 :hmm: , Just downloaded it and will install it, by the way, do you know if the thermal layer feature automatically works after the install of the 2.7 or does that have to be switched on too? And if it works automatically, do I then have to load the game through SH3 Cmdr. every time to get a new thermal layer value?


hehe sorry, I'm all questions
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Old 01-10-07, 09:28 PM   #18
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@Werewolf
The thermal layer feature is automatic (no special options that need to be checked ) just hit "Launch Sh3". Yes, you will need to load the game through SH3 Commander each time, if you want to re-roll the dice for a new thermal layer value (or lack thereof).
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Old 01-10-07, 11:03 PM   #19
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Quote:
Originally Posted by Steppenwolf
@Werewolf
The thermal layer feature is automatic (no special options that need to be checked ) just hit "Launch Sh3". Yes, you will need to load the game through SH3 Commander each time, if you want to re-roll the dice for a new thermal layer value (or lack thereof).
Actually guys, the Thermal Layer mod as it was originally developed is pretty much null and void if you're using NYGM. TL is working as advertized for GWX thru SH3 Commander 2.7. I guess Kpt Lehman and crew felt they were ok as is.
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Old 01-11-07, 08:20 AM   #20
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I've also had a " crash dive of doom malfunction ", ( did not have SH Weather running )that the boat did not level out and kept sinking. The only way to surface was to blow the tanks. I have also had flank speed not working.

In SHCommander I have set the days at base to 75 days, just to get to a base in France, I am in Spring of 40', when I have finished a mission and then went back through Commander the days between base did not happen. Any ideas here?
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Old 01-11-07, 08:45 AM   #21
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Quote:
Originally Posted by reallydedpoet
I've also had a " crash dive of doom malfunction ", ( did not have SH Weather running )that the boat did not level out and kept sinking. The only way to surface was to blow the tanks. I have also had flank speed not working.
Looks like this worked out as it's supposed to-if you can recover from the dive then life is good!
Quote:
In SHCommander I have set the days at base to 75 days, just to get to a base in France, I am in Spring of 40', when I have finished a mission and then went back through Commander the days between base did not happen. Any ideas here?
Sounds like a question for Commander experts-the days in base always work properly for me.
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Old 01-11-07, 09:01 AM   #22
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Thanks for the reply. I like the sabatoge stuff, really adds to the immersion. Once I get in deeper water I do a number of checks to see if all is working. By the way I did make it back up.

GWX is unreal. In my current career, May 1940, I came upon a convoy ( prior to this was forced to CD by a number of air attacks ), waited until evening, took out a couple of tankers. Was forced to dive, some of the DC's forced me down quite deep, had to blow the tanks a couple of times to come up to a reasonable depth. Anyway made it out in one piece, now heading back to Wilemshaven. Great mod, great game.
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Old 01-11-07, 11:43 AM   #23
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@steppenwolf and hemisent

:hmm: Okay, thanks both of you
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Old 01-11-07, 01:14 PM   #24
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Not Steppenwolf of Herman Hesse fame ? Surely Not ?!!
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Old 01-11-07, 02:39 PM   #25
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Quote:
Originally Posted by Uber Gruber
Not Steppenwolf of Herman Hesse fame ? Surely Not ?!!
Sidarta!
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Old 01-11-07, 08:15 PM   #26
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At the end of the book he goes off to parts unknown, leaving his manuscript behind. Who's to say he didn't wind up on subsim.com with all the other philosophers? <g> Not to mention that the work of a German-born author with wolf in the title seemed appropriate for a forum dealing with a u-boat simulation.
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Old 01-12-07, 12:16 PM   #27
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And who's to say he didn't change his name to John Kay and form a rock band?
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Old 01-12-07, 08:17 PM   #28
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Quote:
Originally Posted by HEMISENT
Actually guys, the Thermal Layer mod as it was originally developed is pretty much null and void if you're using NYGM. TL is working as advertized for GWX thru SH3 Commander 2.7. I guess Kpt Lehman and crew felt they were ok as is.
Yes, I was very keen to ensure that all SH3Cmdr features remained uncompromised with GWX and vice versa (perhaps the latter even morseo).

Thus, assuming that players install the GWX config files for SH3Cmdr, no features of either mod will be broken through using them together.
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