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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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![]() FPS seem to be unaffected. (at least on my computer) ![]() |
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#2 |
Helmsman
![]() Join Date: Feb 2006
Posts: 102
Downloads: 13
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neato
![]() I saw the side effects bit in readme.. hopefully it wont really be much to worry about, on a visual appearance to things.. cheers moose |
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#3 | |
Stowaway
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#4 |
Helmsman
![]() Join Date: Feb 2006
Posts: 102
Downloads: 13
Uploads: 0
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yeah cant wait to see effects, thing is im on a mission and bloody nothing is shooting at me yet :p
Soon as i find this convoy though im sure things will change.. |
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#5 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
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I hope it doesn't crack my spine.
![]() Will each uboat shake differently? or is it a global value? Last edited by Tikigod; 01-10-07 at 12:16 PM. |
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#6 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
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Hi,
Very cool ![]() Mikael |
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#7 |
Rear Admiral
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I must be a masochist. I did the same thing, just went about it in a different way. I increased the explosion range to 50 on depth charges. Doesnt seem to do more in the way of damage (perhaps flooding, unsure,) but the closer the depth charge is, the more it tosses the boat around like a rag doll.
Im curious, what did you adjust in the camera file to get a similar effect? |
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#8 | |
Stowaway
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#9 |
Stowaway
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Two quick questions:
1) Will incorporating either the depth charge shake and/or longer repair time effect playing multiplayer? 2) Do you have to be between patrols in order to incorporate the mods? |
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