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Old 01-09-07, 04:38 AM   #1
Henri II
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Default Minor GWX glitches

Hi,

I finally had some time to play around with GWX and noticed some minor things.

1.
Last night my watch spoted a warship and after they reported it someone (I suppose the WO) said: "Berechne Lösung für die achteren Rohre" (calculating sollution for aft tubes). That would have been nice if the ship actually approached from behind or anyone actually calculated a firing sollution, but otherwise I'm not sure why the WO would say this.

2.
I don't remember when this happened, but I also got a report of "horche vorwärts, horche achtern" (sweeping forward, sweeping aft) from my sonar operator when there was no clear indication of why he would do so, also as far as I could tell he didn't actually do it.

3.
Neither the de_help.txt nor the de_menu.txt files seem to have the lines in them which give you the extra information on pressing F1 (about enemies, resupply etc.).

1. and 2. are rather insignificant, but 3. should be probably looked into for the next GWX update.
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Old 01-09-07, 11:20 AM   #2
Kpt. Lehmann
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Noted.

It is unlikely that we can fix #1 or #2. This appears to be a stock SH3 problem not caused by GWX modifications.

#3... Will see what we can do.
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Old 01-09-07, 01:34 PM   #3
Warmonger
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IIRC #2 was already there from the stock game. :hmm:
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Old 01-09-07, 01:46 PM   #4
Nippelspanner
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Quote:
Originally Posted by Kpt. Lehmann
Noted.

It is unlikely that we can fix #1 or #2. This appears to be a stock SH3 problem not caused by GWX modifications.

#3... Will see what we can do.
Nope, we can. And i did for GW1.1.
dunno how this bug found his way back to GWX!?

anyway, the way to fix is:
1. go to "X:\SilentHunterIII\data\Cfg"
2. search/open the "message_we.cfg"
3. search this and delete the orange part...
(MAKE A BACKUP FIRST!)
[Msg9]
MsgId=9
Priority=3
Timeout=30
Param0=1
MsgOgg00=We_have_been_detected_sir
Param1=1
MsgOgg10=Computing_solution_for_aft_tube

EDIT: the same thing for [MSG10]

the same thing for the "messages_SO.cfg"
search& delete:
[Msg3]
MsgId=3
Priority=3
Timeout=20
Param0=1
MsgOgg00=Sweeping_ahead
Param1=1
MsgOgg10=Sweeping_astern

I dont know whats this for anyway. looks like its not really used...

"bug" nr.3 is caused by SH3 commander (i heard). dunno why...
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Old 01-09-07, 01:51 PM   #5
Ducimus
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They were fluff messages added at somepoint because someone wanted extra vocalization and thought it sounded cool in german im guessing. Personnaly i removed that stuff ages ago, it just annoyed me.
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Old 01-09-07, 03:34 PM   #6
Kpt. Lehmann
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Quote:
Originally Posted by Nippelspanner
Quote:
Originally Posted by Kpt. Lehmann
Noted.

It is unlikely that we can fix #1 or #2. This appears to be a stock SH3 problem not caused by GWX modifications.

#3... Will see what we can do.
Nope, we can. And i did for GW1.1.
dunno how this bug found his way back to GWX!?

anyway, the way to fix is:
1. go to "X:\SilentHunterIII\data\Cfg"
2. search/open the "message_we.cfg"
3. search this and delete the orange part...
(MAKE A BACKUP FIRST!)
[Msg9]
MsgId=9
Priority=3
Timeout=30
Param0=1
MsgOgg00=We_have_been_detected_sir
Param1=1
MsgOgg10=Computing_solution_for_aft_tube

EDIT: the same thing for [MSG10]

the same thing for the "messages_SO.cfg"
search& delete:
[Msg3]
MsgId=3
Priority=3
Timeout=20
Param0=1
MsgOgg00=Sweeping_ahead
Param1=1
MsgOgg10=Sweeping_astern

I dont know whats this for anyway. looks like its not really used...

"bug" nr.3 is caused by SH3 commander (i heard). dunno why...
Removing them is easy... What I was referring to is FIXING them.
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Old 01-09-07, 03:47 PM   #7
Nippelspanner
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If they are removed, it is fixed!? whats the problem?
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Old 01-09-07, 04:15 PM   #8
Boris
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Yeah, I do not think they have a functionality at all. I have never heard that dialogue used in the game, except with these bugs. I think it's residual stuff from non-implemented features.
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Old 01-09-07, 04:20 PM   #9
Nippelspanner
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Quote:
Originally Posted by Boris
Yeah, I do not think they have a functionality at all. I have never heard that dialogue used in the game, except with these bugs. I think it's residual stuff from non-implemented features.
Thats exactly what I think...
Already fixed that for me, so in the next GWX update this annoying bug is history...
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Old 01-09-07, 04:28 PM   #10
Boris
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I'm pretty sure "horche bug, horche achter" comes up when being fired upon. Why not change the sound file it points to, to fix it, and have it use the "Wir werden angeschossen" file instead?
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Old 01-09-07, 04:32 PM   #11
Nippelspanner
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Quote:
Originally Posted by Boris
I'm pretty sure "horche bug, horche achter" comes up when being fired upon. Why not change the sound file it points to, to fix it, and have it use the "Wir werden angeschossen" file instead?
Mh...will have a closer look...
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Old 01-09-07, 06:40 PM   #12
Tikigod
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There is a very strong wind sound for the IIA is extremely loud inside the control room. Sounds like you are outside in a storm. I noticed it in one of the single player missions.

I remember it being posted before as a bug outside GWX. but, I think GWX might have beefed up the storm wind sounds that might overdo it for this SH3 bug.

You might want to tone this sound down a little in upcomming patch.

Last edited by Tikigod; 01-09-07 at 08:15 PM.
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Old 01-09-07, 07:06 PM   #13
stabiz
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Did you alt+tab before that sound, mate?
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Old 01-09-07, 08:15 PM   #14
Tikigod
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Can't remember, I might have. I recently have been playing in windowed mode.

Quote:
Originally Posted by stabiz
Did you alt+tab before that sound, mate?
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Old 01-10-07, 09:18 AM   #15
Vermin
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Default Tunis and Tobruk

A couple of minor things:

A) Tunis is showing as Axis in August 1940 (should be Neutral);

B) Entered Tobruk in August 1940: An Italian armed tug was firing at a marauding British destroyer (very cool!) but...

Two Italian Destroyers in the harbour were firing away flat out at three harbour fortifications to the North on the Coast. They didn't manage to hit them and the guns in the "forts" couldnt traverse around to shoot back. Not sure what was going on there!

But these are very minor issues - and the mod is OUTSTANDING!

Regards

Vermin
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