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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ensign
![]() Join Date: Jan 2006
Location: Belgrade,Serbia
Posts: 222
Downloads: 6
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Quote:
Nah.. I managed to wreck my TA a LOT of times that way if im going faster than 4-5knots ![]() I know that it is totaly unrealistic for sub to start pitching like drunk man( even if all onboard are drunk :rotfl: ) but the question is WHY is that happening ? is that hardcoded or is there some workaround for that?
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Any ship can submerge.. Only submarine can surface! |
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#2 |
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
Posts: 1,562
Downloads: 6
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Please note this 1.04 patch topic.
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#3 | ||
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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![]() Quote:
Anyway, our new patch is almost upon us, so the bobbing effect you describe (which has never happened to me personally) should be fixed. -S |
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#4 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
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Yeah .. it's called 'drunken planesman' syndrome. It was introduces in 1.03 and it should be fixed in 1.04.
Akula at 5kts, big depth change from deep to shallow (like from under the layer to PD), almost 100% chance of cutting TA with 1.03. The mechanism is like this: sub surfaces .. bug makes it pitch down .. sub pitched down is slowed down by water flowing around it (correct) .. sub reaches speed 0 and then negative .. TA is cut off (simplistic, but correct). The TA loss happens when sub reach negative speed. It is not caused by TA colliding with the propeller - such thing seems not to be detected. If you want to avoid it, check your speed during ascend. When it gets under 3kts, put some more steam into engines .. don't worry about the noise. In DW both noise and cavitation are based on actual speed against ground, not on actual engine order or RPM (there is nothing like enine RPM even simulated). |
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#5 | |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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![]() Quote:
-S PS. I should point out too that I am partial to the Kilo too when playing Russian equipment! Something about taking on high tech equipment with low tech subs that intrigues me! Last edited by SUBMAN1; 01-09-07 at 02:15 PM. |
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#6 | |
XO
![]() Join Date: Feb 2006
Posts: 435
Downloads: 5
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#7 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
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As for Russian vs. US sonar .. don't forget first contact is made with narrowband. And Russian narowband allows you to see more NB contacts at once ! Sure US waterfall is nice and at low-speed settings it is pretty sensitive, but it is hardly an advantage.
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#8 |
Navy Seal
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What version are you using Bubblehead? That was an issue at the beginning that noise doesn't increase with speed but that was fixed. When you go faster you are noisier.
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#9 |
XO
![]() Join Date: Feb 2006
Posts: 435
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I am fully up to date. I am talking about the radiated noise vs ownships speed. Right now it is as you said, the faster you go the noisier you are. However, that is actually not true.
Being VERY careful how I word this now..... Ownships noise does not increase in proportion to ships speed. Up to a certain point you can increase ships speed with little change in radiated noise levels. Once a certain speed is attained you have a marked increase in radiated ships noise. The only real detrimental affect speed has until that point is the effectiveness of ships sensors. As far as you being detected, going faster does not increase your chance of being detected, but DECREASES your abiltity to detect the OTHER guy. I have talked about this in roundabout terms before. I am trying to explain it in generic terms that will not compromise operational boats. Please forgive me if this sounds dumbed down. |
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