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Old 01-07-07, 01:51 PM   #61
pierreandre
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Quote:
Originally Posted by Anvart
At requests of forum readers I have made DF radio antenna rotation:
GWX_DFantena_rot.7z file on my mod page.
Anvart you are the greatest, thank you!
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Old 01-07-07, 03:40 PM   #62
moosenoodles
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I see the GWX files are for the mod installer correct? And the readme does not state which boats this is for... Looking at filed id say VIIC and above ? I have not checked which boats have what on them or able to yet...

A simple install with the jones mod enabler will be fine though right ? any keys to set here anywhere, or is it a auto rotating item that shows when surfaced ?

Thanks in advance..

James.

Great work btw nice little addition.. I read earlier you said GWX has already got rotating items ? ive not seen this stated anywhere, anyone confirm? or is it that im reading it wrong or maybe just translating the info was difficult for him..

Get well soon btw anvart
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Old 01-07-07, 10:25 PM   #63
rascal101
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Default I cant get it up

Hi There Mr Anvart I just downloaded this latest file for the Radio direction finder arial, I installed it via JSGME then started the game and ...............I cant work out what to press to get the ariel up, am I missing something

Quote:
Originally Posted by moosenoodles
I see the GWX files are for the mod installer correct? And the readme does not state which boats this is for... Looking at filed id say VIIC and above ? I have not checked which boats have what on them or able to yet...

A simple install with the jones mod enabler will be fine though right ? any keys to set here anywhere, or is it a auto rotating item that shows when surfaced ?

Thanks in advance..

James.

Great work btw nice little addition.. I read earlier you said GWX has already got rotating items ? ive not seen this stated anywhere, anyone confirm? or is it that im reading it wrong or maybe just translating the info was difficult for him..

Get well soon btw anvart
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Old 01-08-07, 07:08 AM   #64
Phoenix3000
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Hi Anvart, you are doing great work with this mod!

Quick question to you and those that have used it - I have downloaded the GWX_DFantena_rot.7z file as it was the only one with GWX in the title. I have now installed it via JSGME mod enabler and took a IXD2 out on patrol (late 1943). When surfaced I now have the loop antenna rotating to the right of the conning tower and it looks fantastic!!

Now, for the radar antenna and anything else - is that included in this mod or do I need anything else from your download site? Also, reading through this entire post I noticed the atmosphere mods being mentioned - I'm currently using the 16km one. Does that work ok with this mod?

My current setup is SH3 1.4b, GWX, 23rd Dec updates and SH3 Commander 2.7.

Also, can someone recommend a boat and a time to take it on patrol that will show all these things working? - I guess it's late war, but I've not been able to get one that has all these features 'rotating'.

Thanks!

Px3000
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Old 01-08-07, 08:44 AM   #65
Phoenix3000
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Hi Anvart,

Thanks for the information.

It certainly looks cool when standing on the bridge in rough weather with the loop antenna accurately turning away - great visuals! I'm very happy you did this mod!!

Quick question, what do these files relate to? - "Turm7b_1, Turm7b_2, Turm7c_1, Turm7c_2, Turm7c_3, Turm7c_4,Turm9c_1, Turm9c_2 and Turm9c_3". Are they the individual subs that this mod works on, type VII etc.?

Also, on page 2 of this thread there is the rotating radar (square mesh looking one - name escapes me) - is that mod available for GWX, or is that being added to the GWX update or available elsewhere? (Sorry if I mis-read your reply)

Thanks for all your hard work!

Cheers!

Px3000
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Old 01-08-07, 09:25 AM   #66
flyingdane
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Hi Anvart The DF mod looks realy good but I no longer have the snorkel wake in Gwx. :hmm:
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Old 01-08-07, 10:33 AM   #67
jaxa
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Quote:
Originally Posted by Anvart
At requests of forum readers I have made DF radio antenna rotation:
GWX_DFantena_rot.7z file on my mod page.
Good work Anvart, rotating DF antenna looks fine
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Old 01-08-07, 01:55 PM   #68
Werewolf
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Erhm..... excuse me if I ask a dumb question here, but are rotational radar, DF and sonar available for NYGM?
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Old 01-08-07, 03:24 PM   #69
rascal101
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Default Greetings to Mr Anvart

HI there, re your question below, I downlaoded and installed this file, GWX_DFantena_rot.7z yesterday, installed via JSGME. I am running a VII in 1940, obviously I dont have radar, but I was hoping the new mod would give me the raised loop radio DF antenna, but I cant seem to raise it

Quote:
Originally Posted by Anvart
Quote:
Originally Posted by rascal101
Hi There Mr Anvart I just downloaded this latest file for the Radio direction finder arial, I installed it via JSGME then started the game and ...............I cant work out what to press to get the ariel up, am I missing something
I do not understand what about you.
1) What file did you load?
2) When did you load this file?
3) What problems do you have? Please give a picture.

:hmm:
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Old 01-08-07, 05:30 PM   #70
ook
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You'r doing great job, Anvart. Thank You for that but I have one question: is your mod only vor VIIc and IXc or for every VII and IX?

Edit: OK, I have a little problem. Anvart, after I added yours Turm files I have that: http://img177.imageshack.us/img177/8339/2xi4.jpg http://img177.imageshack.us/img177/8920/12fl5.jpg
Nice, but... hmm... don't You think it's strange? It's happenig with VIIc and IX. Maybe with also with other types - don't testing yet. Should I use only yours Sensors files without Turms?
Stock version with HT, Atmosphere, Hollywood and Ship Smoke mod.

Last edited by ook; 01-08-07 at 06:16 PM.
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Old 01-09-07, 05:58 AM   #71
Goose_green
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Excellent work Anvart

An absolute joy to notice something new while in the game (playing GWX) - it kind of freaked me out for a moment - I even had to play about with it (Hydrophone station) to check I wasn't seeing things

Great job
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Old 01-09-07, 07:13 AM   #72
ook
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OK, understood Anvart. What about other U-Boot types and Turms? Can You make it? Is this a hard job?
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Old 01-09-07, 01:09 PM   #73
thehiredgun
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Default Sonar in GWX

Will this mod help the hydrophone needle work in GWX?
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Old 01-09-07, 01:10 PM   #74
ook
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I don't want to create a new thread so I'm asking You here, Anvart. I have your Ship smoke mod and my problem is that I have white exhaust (funnel) smoke. Maybe You know why? Any idea? Graphic card problem? I had ones black smoke for a few seconds - after minimise game.
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Old 01-10-07, 07:12 AM   #75
Stiebler
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Anvart's Radar and Sonar Rotation Fix for NYGM 2.2/2.3 works fine for me.

Once again, great work Anvart!

Stiebler.
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