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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Bosun
![]() Join Date: Sep 2005
Location: Hamburg Germany
Posts: 61
Downloads: 69
Uploads: 0
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#62 |
Helmsman
![]() Join Date: Feb 2006
Posts: 102
Downloads: 13
Uploads: 0
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I see the GWX files are for the mod installer correct? And the readme does not state which boats this is for... Looking at filed id say VIIC and above ? I have not checked which boats have what on them or able to yet...
A simple install with the jones mod enabler will be fine though right ? any keys to set here anywhere, or is it a auto rotating item that shows when surfaced ? Thanks in advance.. James. Great work btw nice little addition.. I read earlier you said GWX has already got rotating items ? ive not seen this stated anywhere, anyone confirm? or is it that im reading it wrong or maybe just translating the info was difficult for him.. Get well soon btw anvart |
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#63 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hi There Mr Anvart I just downloaded this latest file for the Radio direction finder arial, I installed it via JSGME then started the game and ...............I cant work out what to press to get the ariel up, am I missing something
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#64 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
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Hi Anvart, you are doing great work with this mod!
Quick question to you and those that have used it - I have downloaded the GWX_DFantena_rot.7z file as it was the only one with GWX in the title. I have now installed it via JSGME mod enabler and took a IXD2 out on patrol (late 1943). When surfaced I now have the loop antenna rotating to the right of the conning tower and it looks fantastic!! Now, for the radar antenna and anything else - is that included in this mod or do I need anything else from your download site? Also, reading through this entire post I noticed the atmosphere mods being mentioned - I'm currently using the 16km one. Does that work ok with this mod? My current setup is SH3 1.4b, GWX, 23rd Dec updates and SH3 Commander 2.7. Also, can someone recommend a boat and a time to take it on patrol that will show all these things working? - I guess it's late war, but I've not been able to get one that has all these features 'rotating'. Thanks! Px3000 |
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#65 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
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Hi Anvart,
Thanks for the information. It certainly looks cool when standing on the bridge in rough weather with the loop antenna accurately turning away - great visuals! I'm very happy you did this mod!! ![]() Quick question, what do these files relate to? - "Turm7b_1, Turm7b_2, Turm7c_1, Turm7c_2, Turm7c_3, Turm7c_4,Turm9c_1, Turm9c_2 and Turm9c_3". Are they the individual subs that this mod works on, type VII etc.? Also, on page 2 of this thread there is the rotating radar (square mesh looking one - name escapes me) - is that mod available for GWX, or is that being added to the GWX update or available elsewhere? (Sorry if I mis-read your reply) Thanks for all your hard work! Cheers! Px3000 |
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#66 |
Weps
![]() Join Date: Nov 2004
Posts: 355
Downloads: 33
Uploads: 0
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Hi Anvart The DF mod looks realy good but I no longer have the snorkel wake in Gwx. :hmm:
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It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. ![]() |
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#67 | |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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#68 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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Erhm.....
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#69 | ||
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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HI there, re your question below, I downlaoded and installed this file, GWX_DFantena_rot.7z yesterday, installed via JSGME. I am running a VII in 1940, obviously I dont have radar, but I was hoping the new mod would give me the raised loop radio DF antenna, but I cant seem to raise it
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#70 |
Seaman
![]() Join Date: Apr 2005
Location: Poland
Posts: 38
Downloads: 14
Uploads: 0
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You'r doing great job, Anvart. Thank You for that but I have one question: is your mod only vor VIIc and IXc or for every VII and IX?
Edit: OK, I have a little problem. Anvart, after I added yours Turm files I have that: http://img177.imageshack.us/img177/8339/2xi4.jpg http://img177.imageshack.us/img177/8920/12fl5.jpg Nice, but... hmm... don't You think it's strange? It's happenig with VIIc and IX. Maybe with also with other types - don't testing yet. Should I use only yours Sensors files without Turms? Stock version with HT, Atmosphere, Hollywood and Ship Smoke mod. Last edited by ook; 01-08-07 at 06:16 PM. |
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#71 |
Stowaway
Posts: n/a
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Excellent work Anvart
![]() An absolute joy to notice something new while in the game (playing GWX) - it kind of freaked me out for a moment - I even had to play about with it (Hydrophone station) to check I wasn't seeing things ![]() Great job ![]() |
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#72 |
Seaman
![]() Join Date: Apr 2005
Location: Poland
Posts: 38
Downloads: 14
Uploads: 0
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OK, understood Anvart. What about other U-Boot types and Turms? Can You make it? Is this a hard job?
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#73 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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Will this mod help the hydrophone needle work in GWX?
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#74 |
Seaman
![]() Join Date: Apr 2005
Location: Poland
Posts: 38
Downloads: 14
Uploads: 0
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I don't want to create a new thread so I'm asking You here, Anvart. I have your Ship smoke mod and my problem is that I have white exhaust (funnel) smoke. Maybe You know why? Any idea? Graphic card problem? I had ones black smoke for a few seconds - after minimise game.
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#75 |
Fuel Supplier
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Anvart's Radar and Sonar Rotation Fix for NYGM 2.2/2.3 works fine for me.
Once again, great work Anvart! Stiebler. |
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