SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-07-07, 07:16 PM   #1
Tikigod
Grey Wolf
 
Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
Default

Here is interesting read:

http://uboat.net/allies/technical/torpedo_problems.htm

"The failure to note the defect earlier was due to the BO's reluctance to test the torpedoes in peacetime. Fish cost $10,000 a piece, and it was considered prodigious to expend them on target practice. In comparison, a similar German torpedo cost RM 25,000-but the Germans never shied away from such "peacetime expenditures."

So, maybe a German Uboat captain would waste two torpedoes on a small target. But, our point is that in the event that one did actually detonate the explosion of one torpedo would most likely destroy such a small craft. Most of the articles talk about Murphey's Law in the terms that the detonators never went off or the torpedo would get stuck in the mud. I've never read an article about the design of the torpedo having problems with the actual explosion once it went off.

Last edited by Tikigod; 01-07-07 at 08:30 PM.
Tikigod is offline   Reply With Quote
Old 01-07-07, 07:47 PM   #2
heartc
Samurai Navy
 
Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
Uploads: 0
Default

Check this out:



The warhead power in torpedoes hasn't changed much since WWII, something like 600lbs vs 650lbs, in case of MK14 and MK48 torpedo. Also, from most all information I've read, including from first hand accounts like Capt. Edward L. Beach, USN, one (detonating!) torpedo was usually enough to blow the target to hell. Neither Small Freighters, other Merchentman nor Destroyers were BB's like the Yamato. The Torpedo is a tool made specifically to destroy ships in a war. Freighters were not designed for war, and Destroyers were just tin cans. I don't know where the notion of "about 2 torpedoes seems right" comes from.

Oh and bigboywooly, the effect you describe is real. However, for numerous reasons including the ones given above by Woof1701, this is just a "fact of life" and true for all simulations. If we were to try and "nerf" simulated "careers" as per your approach, we could as well go ahead and shoot with rubber bullets in flightsims. Do we want to simulate an authentic "kill board" or a weapon system in a simulation? Anyone answering "both", is free to go and kill himself after being sunk in the sim. Will make for more authentic tonnage counts, no doubt.

Last edited by heartc; 01-07-07 at 08:40 PM.
heartc is offline   Reply With Quote
Old 01-07-07, 09:48 PM   #3
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Well we'll take a look at it.

However, a reminder first:

In GW, Small Merchant = 6+ torpedoes to sink
(Just look at Stabiz "Merchant from Hell" video.)

In GWX, Small Merchant = 2 Torpedoes to sink (maybe)

From Kpt. Lehmann: Quit yer bitchin' and be more aggressive!
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 01-07-07, 09:50 PM   #4
azn_132
Grey Wolf
 
Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Kpt. Lehmann
Well we'll take a look at it.

However, a reminder first:

In GW, Small Merchant = 6+ torpedoes to sink
(Just look at Stabiz "Merchant from Hell" video.)

In GWX, Small Merchant = 2 Torpedoes to sink (maybe)

From Kpt. Lehmann: Quit yer bitchin' and be more aggressive!
I am aggressive why u think Im still alive in my boat? And the small merchant is not hard to kill.
azn_132 is offline   Reply With Quote
Old 01-07-07, 10:59 PM   #5
Tikigod
Grey Wolf
 
Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
Default

I'm agressive too. Its the reason Im not letting the small merchants slip by. Nothing escapes me.

Here is a recent video of my last patrol and my encounters with small freighters. They are a piece of cake I tell you!



Watch from 3:30-5:00

Last edited by Tikigod; 01-07-07 at 11:16 PM.
Tikigod is offline   Reply With Quote
Old 01-07-07, 11:07 PM   #6
azn_132
Grey Wolf
 
Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Tikigod
I'm agressive too. Its the reason Im not letting the small merchants slip by. Nothing escapes me.

Here is a recent video of my last patrol and my encounters with small freighters. They are a peice of cake I tell you!



Watch from 3:30-5:00
Nice find.
azn_132 is offline   Reply With Quote
Old 01-07-07, 11:53 PM   #7
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by Tikigod
I'm agressive too. Its the reason Im not letting the small merchants slip by. Nothing escapes me.

Here is a recent video of my last patrol and my encounters with small freighters. They are a piece of cake I tell you!



Watch from 3:30-5:00
Very cool. That is the most realistic looking SH3 patrol footage I think I've ever seen.:rotfl:
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 01-08-07, 02:16 AM   #8
Albrecht Von Hesse
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Interesting that the first three small frieghters they sank were done with the deck gun in rough seas.
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:33 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.