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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
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Here is interesting read:
http://uboat.net/allies/technical/torpedo_problems.htm "The failure to note the defect earlier was due to the BO's reluctance to test the torpedoes in peacetime. Fish cost $10,000 a piece, and it was considered prodigious to expend them on target practice. In comparison, a similar German torpedo cost RM 25,000-but the Germans never shied away from such "peacetime expenditures." So, maybe a German Uboat captain would waste two torpedoes on a small target. But, our point is that in the event that one did actually detonate the explosion of one torpedo would most likely destroy such a small craft. Most of the articles talk about Murphey's Law in the terms that the detonators never went off or the torpedo would get stuck in the mud. I've never read an article about the design of the torpedo having problems with the actual explosion once it went off. Last edited by Tikigod; 01-07-07 at 08:30 PM. |
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#2 |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
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Check this out:
The warhead power in torpedoes hasn't changed much since WWII, something like 600lbs vs 650lbs, in case of MK14 and MK48 torpedo. Also, from most all information I've read, including from first hand accounts like Capt. Edward L. Beach, USN, one (detonating!) torpedo was usually enough to blow the target to hell. Neither Small Freighters, other Merchentman nor Destroyers were BB's like the Yamato. The Torpedo is a tool made specifically to destroy ships in a war. Freighters were not designed for war, and Destroyers were just tin cans. I don't know where the notion of "about 2 torpedoes seems right" comes from. Oh and bigboywooly, the effect you describe is real. However, for numerous reasons including the ones given above by Woof1701, this is just a "fact of life" and true for all simulations. If we were to try and "nerf" simulated "careers" as per your approach, we could as well go ahead and shoot with rubber bullets in flightsims. Do we want to simulate an authentic "kill board" or a weapon system in a simulation? Anyone answering "both", is free to go and kill himself after being sunk in the sim. ![]() ![]() Last edited by heartc; 01-07-07 at 08:40 PM. |
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#3 |
GWX Project Director
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Well we'll take a look at it.
However, a reminder first: In GW, Small Merchant = 6+ torpedoes to sink (Just look at Stabiz "Merchant from Hell" video.) In GWX, Small Merchant = 2 Torpedoes to sink (maybe) From Kpt. Lehmann: Quit yer bitchin' and be more aggressive! ![]() ![]() |
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#4 | |
Grey Wolf
![]() Join Date: Apr 2005
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#5 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
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I'm agressive too. Its the reason Im not letting the small merchants slip by. Nothing escapes me.
Here is a recent video of my last patrol and my encounters with small freighters. They are a piece of cake I tell you! Watch from 3:30-5:00 Last edited by Tikigod; 01-07-07 at 11:16 PM. |
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#6 | |
Grey Wolf
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#7 | |
GWX Project Director
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#8 |
Stowaway
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Interesting that the first three small frieghters they sank were done with the deck gun in rough seas.
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