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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
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Lucky,
A garbage value is a possibility, but the values for all the variables that are created in SH3Weather are output to the log file, which as shown above, seem okay (with the exception of the space in the interval value, but you explained that. Frisky Bernard :P). All the datatypes for the variables are integers, with the exception of the 29th flotilla Boolean and the date/time stamp for the logfile (shown as "Now" in the above description.... I'm stumped... I've been away a while, so how many other users do you recall are experiencing the "Death Dive" on load of a save? Do you recall if they are using roughly the same mods? I wonder if something that gets written by SH3Weather, and GWX or another mod is creating a subkilling concoction.... conflicting values of some sort that makes the SH3 engine barf.... I'm going to try to replicate your mod setup (since they seem to be inline with what floats my boot anyway! ![]() The ONLY other culprit I can think of is hardware, bad ram.... do a google search for a program called MemTest... run it overnight (takes at least 8 hours to get accurate results, but the longer you go, the more accuracy) and see what results you get. The program works by testing each block in memory to see if it returns the same data that was written to it. Good to do anyway to see what is in your machine, and how well it is performing. Cheers James
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"Is the glass half-empty? Or half-full? Either way, when you're thirsty, there's water to be had in that glass." - Neal Stevens |
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#2 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
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http://www.subsim.com/radioroom/showthread.php?t=103234
http://www.subsim.com/radioroom/showthread.php?t=96357 http://www.subsim.com/radioroom/show...ved+game+crash http://www.subsim.com/radioroom/show...ved+game+crash http://www.subsim.com/radioroom/show...ive+saved+game There's some info there, but not much. At this point, I'm happy with a fix if the problem occurs... I'd be happier with knowing how to prevent it, but if I can rescue a corrupted save game file, I'll be happy enough. I think I'm going to keep playing around with some fresh saved games and the .mis files, to see if I can keep replicating this bug. I've got a copy or three of Memtest86 around here... I might run it through multiple PC-Check runs over the weekend, too. I suppose you could call me a "Jack of All Trades" computer technician, since I work for a fairly large company providing general support (with a really bad name, I might add, which is why that description's the most you're going to get out of me ;op ). Samwolf: Oddly enough, that Crew_Career_00.cfg is different than the patrol cfg and the Crew_Config_<uboat type_#>.cfg. The crew_career cfg has the same crew names and positions as the ubout type cfg, but it has more stuff added to each crewmember... mostly variables that I assume are related to types of qualifications and promotions. Last edited by theluckyone17; 01-05-07 at 10:14 PM. |
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#3 |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
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Cheers again Lucky for all your help, I really appreciate it!
Once my GWX download is done, Im going to test the hell out of this tonight. Hopefully we can crack this.... EDIT: My main concern is that the problem seems to occur with your saves when certain values are written to the [Mission] Section in the .mis files. I'd like to find out what values are being created in those files that are conflicting with your saved games, so I can eliminate them and prevent them from causing problems for other users. It has to be a combination of something... Thanks, James
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"Is the glass half-empty? Or half-full? Either way, when you're thirsty, there's water to be had in that glass." - Neal Stevens |
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#4 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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I can't be much help. In almost 2 years of play, I have never had a problem with a save; and I have never had a problem with SH3 weather.
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Irish1958 ![]() |
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#5 |
Machinist's Mate
![]() Join Date: Sep 2002
Location: hamburg
Posts: 122
Downloads: 0
Uploads: 0
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how about giving us a dl link?
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#6 |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
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HI Dize,
If you read at the beginning of the thread, it isn't available yet, I haven't finished updating the program and testing. Im just letting people know that Im back working on it, getting information on existing issues, collecting suggestions and giving all a headsup as to what will be changed when the new version is ready. Hense the [WIP] in the subject line... Work In Progress. Thanks for your enthusiasm though. When it is finished and a d/l is available I will let everyone know. Cheers, James
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"Is the glass half-empty? Or half-full? Either way, when you're thirsty, there's water to be had in that glass." - Neal Stevens |
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#7 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Hay Sweatis, Welcome back and congratulations on your new addition. Your program updates the campaign files (.rnd, .lnd and .scr0 There is a thread about changing these files to reduce the possibility of having several weeks of bad weather. http://www.subsim.com/radioroom/showthread.php?t=96710 When your program changes these files, I think it removes these modifications, and reverts the random number to 1, instead of leaving it at 2. Is there any way to use your program without loosing these changes?
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Irish1958 ![]() |
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