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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
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Ok i've been constructing some "protractor" tools and mods this afternoon, but couldn't come up with a decent solution, so I added the LineExt.dat tool that is already there to the CompassExt.dat so that I have two 'compasses' to draw with.
so pressing either of those ![]() will get me twice the same instrument: Why would I want twice the same instrument on two different buttons would you say: here's the answer: If you plot the speed of a target using Wazoo's excellent method found found here you will notice that when trying to draw the second leg after your 3'15'' sighting you drag your initial point off place, and you can start over again. Since I got rid of the 1500m bearing overlay that normally gave away my position with manual navigation, I needed the first drawing to stay on the map, while I draw the second one. So I use one of both tools to draw the first sighting, and the other tool for the second sighting after 3'15'', and voila, they do not interfere with each other and I can get as accurate as I wish. I might have found a way to more or less accurately measure the distance. I'll be back later with the result. Keeping you Manual Navigators posted ![]()
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#2 |
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
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By the way, how did you get rid of the 1500 m bearing overlay, I am sure there is a simple method, but I haven't been able to figure it out!!!
Thanks in advance, Notewire |
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#3 |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
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You can make it transparent with a program callem GIMP 2 or something like that
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#4 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
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![]() Quote:
change the shipname in the submarines folder to your appropriate boat enjoy
__________________
If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#5 |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
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I've never actually had a problem with interfening marks because I always plot my intercept on the move.
I calculate my position from mark 1 to mark 2 3.15 minutes ago, mark 3 6.30minutes ago and so on. And then I plot my targets position from every position marked down. But that tool looks cool im definitely going to try it out when I get some playing time. |
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#6 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
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![]() Quote:
Could you possibly explain in a little more detail how your method works ? thx
__________________
If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#7 |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
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Well when you plot an intercept course you dont actually have to know where you are at the moment. Just where the target is relatively to you.
I usually observe targets at 2knots speed decks awash if on the surface. I make all the intercept markings on the middle of the ocean. I select a position which indicates my position at the start of the plottin. The 0.00 mark. Then before I start making observations about my target I mark my second position (where I would be 3.15 minutes after) mark on the map using the speed charts. And the third position (6.30 mark) and fourth (9.45). Now I can plot my course on the move. Ofcouse I could be going alot faster, but then my plotting wouldnt probably be as accurate. I hope this clears up the method I use. Not sure I can explain it in anymore detail than this :hmm: Sure I can try if you have any questions ![]() |
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#8 |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
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Wow. This developement caught me totally off-guard. Last time I checked, it was not possible for some reason to make the sub-icon disappear on the nav map. Now I've read about it twice, the first time thinking I must have misunderstood when someone mentioned it.
Thanks a lot dertien for providing the invisible sub icon here, now I can't see it I can see it's true lol. I used to print out the in-game patrol charts back in SHI and do manual navigation, it was great fun! Printing out was easy though since the PTO in SHI was divided up in several single maps and some people over at Subsowespac, namely George Southrey, already did plenty of the required research. Check this site for nostalgia: http://www.subsowespac.org/tactics/navigation.shtml Printing out proper maps for SHIII would mean a lot more hassle I think, but now with the sub icon gone we have all the tools neccessary. BTW, I'm still on Vanilla SHIII and still unsure about installing GWX or NYGM. Do you know whether they both feature more readable gauges (mainly compass), which would be mandatory for manual navigation, or would I have to d/l those seperately anyway? |
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#9 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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![]() Quote:
My method above uses the same rule: you don't need the Nil point that was provided on the 1500 m Bearing overlay from Pato or Redwine. You just need to be able to mark a spot on the map and use the charts and measure distances accurately using the PRR. Will try your method from now on. Thanks for pointing my in the right direction cheers
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() Last edited by dertien; 01-06-07 at 08:28 AM. |
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