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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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I, too, wish that the boat would continue to rise or sink without "limits" when slow as in NYGM. Can we fix this?
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#17 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,552
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Amazing...gonna try it this evening!
![]() Maybe I can make our boat ride the waves a bit more like I want it to. I have an almost full torp-compartment in bow (playing on no-fatigue) all the time, and from my 1st GWX-patrol, I thought she was behaving a little strange on high seas. I mean, with full throttle, her propulsion should be "pulling" her stern a little downwards, and push the bow upwards...this should make her ride big waves much better, with the conning-tower disappearing less often beneath the surface.
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#18 | ||
Eternal Patrol
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I'd love to see how they would counter it if it just kept surfacing.
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“Never do anything you can't take back.” —Rocky Russo |
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#19 | |||
Stowaway
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Oh, wait . . . I don't have realistic trim tank adjustments . . . Individual plane adjustments either . . . Hmmmm . . . You can only get as 'real' as the game mechanics permit. I happen to view setting my depth 1 - 2 meters deeper than my desired depth as a simulated means of adjusting my trim and bouyancy, and not as a cheat to get around the attempt of GWX to simulate the problems real U-boat commanders had. |
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#20 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
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Cant we just make it so the sub continues to rise without hitting the upper limit if the boat is less then 1 to 2 knots?
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#21 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,552
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But I tried a little, and couldn't tell any difference, "boat-behaviour wise". You're sure it ain't a hoax? ![]()
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#22 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
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Results Kaleun? I dont see much happen here.
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#23 | ||
Stowaway
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It's where I'd been doing a surface run and couldn't get rid of the bow spray until I manned the forward compartments. As you can see in the screenshots I was running at ahead flank with decks awash (approx. 7.5 meters) with no bow spray. Up until I'd manned the bow torpedo and bow quarter rooms nothing I did would get rid of the spray unless I drastically slowed up, and going any deeper put me submerged. All I can assume is that, somehow, manning the two forward rooms had the effect of tipping my bow down. |
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#24 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,552
Downloads: 64
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I read that topic, but it's not GWX...still I hope it's true, would be a neat option.
But I wonder if SH3/GWX's AI really can make out a bow-spray from far away? Is it actually featured, or in reality just a calculation based on % of hull that is being exposed to the air? I mean, if you zoom-out on external cam, and look far ahead...then the random-looking waves suddenly appear in a pattern, towards the horizon (depending on your anisotropic filtering). Now suppose an enemy is somewhere in that pattern, far away - let's say at 10k. From his POV, your boat is in a similar pattern. So the AI can calculate, how the waves look at your position. Does it use this info, to determine the amount of spray your boat is creating?
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#25 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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Perhaps the best way to test the crew weight is in calm waters and no wind to see if the bow and stern raise or sink
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor Last edited by Hartmann; 01-03-07 at 08:53 PM. |
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#26 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
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and, does the bow spray actually mean anything to AI?
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#27 |
Officer
![]() Join Date: Nov 2006
Location: Houston, TX
Posts: 243
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I know in stock the AI is stupid enough not to notice your conning tower out of the water at periscope depth sometimes.
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#28 | |
Chief of the Boat
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