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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
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speaking of homing fish, what year did they come in. sorry slightly off topic
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#2 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
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Some torps in RL the arming distance should be atleast 250m
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#4 |
Eternal Patrol
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I found long ago in SHI-and it holds true for SHIII also-that sometimes you will fire a torpedo at 400 meters or more and have it dud. This is because the target is heading toward you and the actual run is less than 300. Likewise if it's a trailing "up the kilt" shot you can sometimes fire at much less than 300 because by the time it gets there the target will have moved enough that the torpedo ends up running more than that.
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#5 |
中国水兵
![]() Join Date: Jan 2004
Location: Germany
Posts: 275
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...another question... if using magnetic pistols, shouldn´t it be possible to fire at a ship from BEHIND? The magnetic field would be the same as in a 90 degree angle, you just have to aim more carefully.
It often annoys me that I had to reload my torps under a convoy only to see at periscope depth that the merchants are crawling away from me. Cheers, AS
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#6 |
Engineer
![]() Join Date: Mar 2005
Location: Pennsylvania
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Yep, as long as you're set to magnetic they're all aspect weapons...as long as you put them in the right spot at the right depth at least.
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#7 |
Officer
![]() Join Date: Nov 2006
Location: Houston, TX
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As posted, it's 300m of actual travel time.
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