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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Stowaway
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#17 |
Planesman
![]() Join Date: Jan 2007
Posts: 186
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How about Crush Depth?
Or does GWX fix that itself? |
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#18 | ||
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
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If so, then where can I find the GWX patch for Sh3 Commander? I wanna use 'em both for WaW.
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#19 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Click below my sig
The SH3commander GWX files are in my FF account http://files.filefront.com/GWXCfg4SH.../fileinfo.html |
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#20 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
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do I download these files once I've installed Sh3 Commander or before?
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#21 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Yes its that file
I posted the link straight to it too after Install SH3Commander The file in that D\L go into SH3Commander NOT GWX Read the Readme thats included |
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#22 |
Planesman
![]() Join Date: Jan 2007
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So then GWX Update (Dec 23 Corrections) is for SH3Commander only?
Does SH3 Crush Depth work with GWX? |
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#23 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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The additional SH3commander files are for SH3commander only http://files.filefront.com/GWXCfg4SH.../fileinfo.html As usual with all updates Do only while in port Rollback SH3commander first For the GWX update - install through JSGME Disable all other mods enabled through JSGME then enable the Dec 23rd patch Then reenable your favourite mods |
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#24 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
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Thank you!
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__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#25 |
Planesman
![]() Join Date: Jan 2007
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Thanks for everyone's help!
This is now my second time trying to install GWX. ![]() ![]() ![]() I forgot to deactivate my active mods through JSGME. One last question, though: I'm really interested in activating the 16km viewing radius, I'm just worried that my rig can't handle it: 2.54 gHz P4 1 gig PC800-40 RDRAM 256 mb (DDR3) 7800GS OC Think I can run the 16km view? |
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#26 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Its added through JSGME - after the Dec 23rd update - so its easy to remove again if you find your rig struggles |
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#27 |
Planesman
![]() Join Date: Jan 2007
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Very impressed with GWX so far. Tried out some of the new features en route to my first patrol.
So far I'm on my fourth patrol, and I've already entered and sunk multiple ships in Lock Ewe, Scapa Flow, and Dover. Gotta say, I'm loving the harbors now. I actually have targets to choose from, even if some are Neutral. No warships yet, but I've taken out a few medium tankers, a large tanker, several small merchants, and I think a large cargo. I'm still trying to figure out crush depths, though. Did GWX change crush depths to be more accurate? I only say this because I was trying out crush depths in my VIIB, and since I figured I could get down to about 230m or so before I should start worrying, I was surprised when I was already getting critical depth messages at about 160m. |
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#28 |
Fleet Admiral
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Mookiemookie has answered about crush depths here:
http://www.subsim.com/radioroom/show...ht=crush+depth |
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#29 |
Planesman
![]() Join Date: Jan 2007
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What I meant was:
Did GWX model the crush depths correctly or do I have to use a mod? I was concerned because my CE told me I was at critical depth at only 170m or so. |
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