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Old 01-01-07, 12:18 PM   #1
Kiwi Commandant
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Quote:
Originally Posted by dc1962
I've been playing SH for a year, and am still somewhat at a loss for finding a good way of doing manual targeting. It is of course a challenge trying to do all the calculations without an officer to assist and the need to hit F-6 to input manually and shift away from the periscope view.

But the main problem remains gauging target speed and distance.


1) Is there a good way to measure speed, other than setting a parallel course and determining it that way, especially while submerged? I believe the u boats could get a ship’s speed by the counting the propeller rotations, is there a way of doing that in the game? Any other suggestions?
It seems you are playing 100% realism. How would you feel about using only the map position updates feature ( which results in 97% realism). Then you get the target´s position which makes for much easier speed calculations, using the 3 min 15 sec rule or similar.
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Old 01-01-07, 12:38 PM   #2
don1reed
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The easiest way to "do speed" is to be setting off the target's track about 1000m, either travelling at 1 kn. or temporarily at all-stop.

Place the vertical reticule on the targets bow, begin the stop watch...without moving the scope until the target passes, stop the stopwatch when the stern crosses the vertical...do the math, i.e.,
C3 (150m LOA) / time in seconds x 1.95 = speed in knots.

Distance: never worry about the distance...just get close enough to the target's track to where the length of the ship fills the scope lens at X6 or X10 (depending on the mod you use.)
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