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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Eternal Patrol
![]() Join Date: Dec 2006
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Regarding 4x4 typo Ill fix that once the version with the corrected damage model is available.
Next Question: At some point I am going to have to do the trial and error zone moving thing to try and add in a second searchlight and move both searchlight zones to the tops (assuming I get the model that far, a Long leap I know!) I dont understand the co ordinate system as it appears in pd3 it is a string does it break down to x,y,z ??? |
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#47 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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If you use the latset version of pack3d you can see the x,y and z coordinates
Enter the new values click done Load up in museum and see Trial and error To add a new L zon for another light you will need to hexedit ![]() |
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#48 |
Eternal Patrol
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although I did find a tutorial on cloning I still havent found one for hexediting
Big whats In your toolbox ? tools that is not necessarily tutorials. Last edited by Mush Martin; 12-31-06 at 01:37 PM. |
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#49 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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I only have all of Pack3d versions and ultraedit32
Tis all I use |
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#51 |
Eternal Patrol
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OK for anybody Just Joining Us the story goes like this I had a wish to make a historical correction in the game and expressed it with the help and encouragement of several local hero's of mine. It is happening.
First Ultimate thanks go to BigBoyWooly without whom this ship wouldnt exist for sometime it is largely his work and understanding of whats needed that made it happen credit also to Von helsching for damage model (I think, I never did confirm this but as sea trials pics will show damage model is fabulous) and also to Wulfman for encouragement about the worthiness of the project and guidance in getting to know my way around subsim. below please find the Project Pictures any support,information,tools and tutorials that will help are needed and appreciated dont be afraid to leave a reply below. MM |
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#52 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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I owe a great deal to Ref as well
My saviour as far as hexediting goes MM |
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#53 |
Eternal Patrol
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First the River Class DE included in vanilla
![]() ![]() next how the River Class FF appeared historically ![]() The following two pics are Paintshop Renderings of what We are trying for ![]() ![]() We settled on Altering a BlackSwan Class FF as the best course of action ![]() and the following two are what the Beta looks like ![]() ![]() the Remaining visual differences are not a disappointment more of a challenge now that we have a working ship there are only visual tweeks to be done. and moddelling is going to take some time to learn. Watch for River Class Sea Trials Thread in near future. MM. |
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#55 | |
Chief of the Boat
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#57 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
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i am not into ships, but, if you people are, i ll gratefully take your words for the truth.
thankl you, and good luck
__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#59 |
Eternal Patrol
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for any body interested what will still need to be done after we get back the ship from damage modelling is the following
-add a 2nd searchlight and move them to the tops -add in a man basket either side atop the bridge to move them to -delete large deckhouse they are on or leavit an place bandstands over it -move lifestations slightly.(forward one at least) -and although I doubt it correct radar to mast mounted type 271 -finally raise bridgewings and correct ladders from 2nd deck. -add in small deckhouse w/loop antenna between forward turret and bridge -and since Im making a wish list here a Bridge Crew as Observed on the other thread this is going to take quite a bit of time as it is very ambitious and I have no previous moddelling experience. Be patient Gents I have to learn all the techniques first. and then make the changes. for those interested the ship fights great as is.MM. ![]() |
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