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Old 12-31-06, 08:08 AM   #46
Mush Martin
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Default Regarding 4x4 typo

Regarding 4x4 typo Ill fix that once the version with the corrected damage model is available.

Next Question: At some point I am going to have to do the trial and error zone moving thing to
try and add in a second searchlight and move both searchlight zones to the tops (assuming I get the model that far, a Long leap I know!) I dont understand the co ordinate system as it appears in pd3
it is a string does it break down to x,y,z ???
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Old 12-31-06, 11:03 AM   #47
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If you use the latset version of pack3d you can see the x,y and z coordinates
Enter the new values
click done
Load up in museum and see

Trial and error

To add a new L zon for another light you will need to hexedit
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Old 12-31-06, 01:22 PM   #48
Mush Martin
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Default Tutorials

although I did find a tutorial on cloning I still havent found one for hexediting

Big whats In your toolbox ? tools that is not necessarily tutorials.
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Last edited by Mush Martin; 12-31-06 at 01:37 PM.
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Old 12-31-06, 02:45 PM   #49
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I only have all of Pack3d versions and ultraedit32
Tis all I use
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Old 01-01-07, 12:15 AM   #50
Mush Martin
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Default 2nd Sea Trials

well now that the ship is working I took it out for a spin wow photos to follow show hairaising qualities of this ship. it was fun.
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Old 01-01-07, 10:02 AM   #51
Mush Martin
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Default Finally Project Pics are ready

OK for anybody Just Joining Us the story goes like this I had a wish to make a historical correction in the game and expressed it with the help and encouragement of several local hero's of mine. It is happening.

First Ultimate thanks go to BigBoyWooly without whom this ship wouldnt exist for sometime it is largely his work and understanding of whats needed that made it happen

credit also to Von helsching for damage model (I think, I never did confirm this but as sea trials pics will show damage model is fabulous)

and also to Wulfman for encouragement about the worthiness of the project and guidance in getting to know my way around subsim.

below please find the Project Pictures
any support,information,tools and tutorials that will help are needed and appreciated
dont be afraid to leave a reply below. MM
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Old 01-01-07, 10:25 AM   #52
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I owe a great deal to Ref as well
My saviour as far as hexediting goes MM
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Old 01-01-07, 10:48 AM   #53
Mush Martin
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Default Project pictures

First the River Class DE included in vanilla



next how the River Class FF appeared historically


The following two pics are Paintshop Renderings of what We are trying for



We settled on Altering a BlackSwan Class FF as the best course of action


and the following two are what the Beta looks like



the Remaining visual differences are not a disappointment more of a challenge
now that we have a working ship there are only visual tweeks to be done.
and moddelling is going to take some time to learn.

Watch for River Class Sea Trials Thread in near future.

MM.


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Old 01-01-07, 11:16 AM   #54
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Default the Teaser

this is the Sea Trials Teaser shot.
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Old 01-01-07, 11:18 AM   #55
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Default

Quote:
Watch for River Class Sea Trials Thread in near future.
Will def be watching as of now
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Old 01-01-07, 11:24 AM   #56
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Default What can I say

You Like that one Huh!
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Old 01-02-07, 05:09 AM   #57
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i am not into ships, but, if you people are, i ll gratefully take your words for the truth.

thankl you, and good luck
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Old 01-02-07, 07:31 AM   #58
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Default Thanks for the encouragement

it all helps thanks. MM
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Old 01-03-07, 02:32 PM   #59
Mush Martin
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Default Echo of commentary on Sea trials thread

for any body interested what will still need to be done after we get back the ship from damage modelling is the following

-add a 2nd searchlight and move them to the tops
-add in a man basket either side atop the bridge to move them to
-delete large deckhouse they are on or leavit an place bandstands over it
-move lifestations slightly.(forward one at least)
-and although I doubt it correct radar to mast mounted type 271
-finally raise bridgewings and correct ladders from 2nd deck.
-add in small deckhouse w/loop antenna between forward turret and bridge
-and since Im making a wish list here a Bridge Crew

as Observed on the other thread this is going to take quite a bit of time as it is very ambitious and I have no previous moddelling experience. Be patient Gents I have to learn all the techniques first. and then make the changes.

for those interested the ship fights great as is.MM.
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