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#1 |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
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Collisions can be avoided by creating a trigger that is always true, something like
"If Platform Exists <ship that is always there> Then..." Then having the trigger run a script that turns collision avoidence on. I've found that collision avoidence can be a problem for DW, particularly for ships in formation. It's not just evasion either. Sometimes one will turn to avoid a fishing boat and end up smacking into something else. The collision avoidence script seems to help a lot, though. |
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#2 |
Helmsman
![]() Join Date: Feb 2005
Posts: 104
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Might as well go with an automatic trigger, then.
__________________
![]() http://www.xfire.com/clans/dwobjective/ for those who like playing objectives-based missions. (As opposed to deathmatches) |
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#3 |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
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You could made the convoy neutral till it reaches a certain point, or use a time tricker to change sites?
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