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Old 12-31-06, 12:52 PM   #16
Generis71
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I can't find the weather thang in SH3Commander2.7.

As for the screws.. I bet they probably did. In the short film bits you see in the GWX intro from Das Boot, the boats really bouncing around, looking like its doing \ at times, really pointing down.
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Old 12-31-06, 03:32 PM   #17
shegeek72
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Quote:
Originally Posted by Slick Rick
At 15m/s das boot is definitely rockin and rollin......it seems that the way the game is modeled...the stern is the lightest.....as it is always coming out of the water....is there a way to fix that?? Did the screws actually come out of the water in rough seas like in the sim??? Somehow I have a hard time believing they did.......What do you think??
I asked the same question, except about the watch crew being submerged during heavy seas. Poor guys must be coughing up sea water all the time. The sea keeping of the ships in SH3 is not rendered exactly as IRL - though I guess as accurately as the devs could at the time.

I'm hoping in SH4 this will be addressed.
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Old 12-31-06, 04:01 PM   #18
fredbass
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Quote:
Originally Posted by Generis71
I can't find the weather thang in SH3Commander2.7.
This is what they're talking about. I liked using the random weather selection when I played GW1.1a but I'm not sure if it makes a difference with GWX yet. And I've never used the other options. You may want to though.
http://www.subsim.com/radioroom/show...ght=sh3weather
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Old 12-31-06, 05:31 PM   #19
ref
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Quote:
Originally Posted by shegeek72
Quote:
Originally Posted by Slick Rick
At 15m/s das boot is definitely rockin and rollin......it seems that the way the game is modeled...the stern is the lightest.....as it is always coming out of the water....is there a way to fix that?? Did the screws actually come out of the water in rough seas like in the sim??? Somehow I have a hard time believing they did.......What do you think??
I asked the same question, except about the watch crew being submerged during heavy seas. Poor guys must be coughing up sea water all the time. The sea keeping of the ships in SH3 is not rendered exactly as IRL - though I guess as accurately as the devs could at the time.

I'm hoping in SH4 this will be addressed.
--
The waves in SH3 go straight thru the objects, they don't collide with the objects surface, in real life a wave should hit the watch tower, splash and go over it, the math calculations to produce that effect are astronomical, no existing PC can calculate that on real time.

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