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Old 12-28-06, 05:30 AM   #16
vanjast
Sea Lord
 
Join Date: Jun 2006
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Quote:
Originally Posted by priater
There's a Star Radius setting in Scene.dat
Never messed with it though.
Envsim.act References Star Radius setting as meters also.
Ja, that Sun, moon and star radius settings looks to be scaled to a reference distance (not RL true distance) that the developers have used in the program.

It looks like this information is probably impossible to find - I think that it's in the C:\Program Files\SH3\data\Terrain\Data\TerrainData.BFD file (241MB).
Alternatively what I'll have to do is set up a few (hundred or more ) sub positions in the mission editor and track the stars,sun and moon for accuracy. I also heard some time ago that they were a fairly accurate presentation and I'll see if they match up to an almanac and star charts. Hopefully this'll be the case.

The map, I think, will have to be the SH3 in game map. I'll have to edit it with Longitude and Latitude lines.

Anyway back to the grindstone...

Ah! I've been PROMOTED to 'Nub'
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Old 12-28-06, 06:43 AM   #17
ref
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[QUOTE=vanjast]
Quote:
Originally Posted by priater
It looks like this information is probably impossible to find - I think that it's in the C:\Program Files\SH3\data\Terrain\Data\TerrainData.BFD file (241MB).
Not there,
I've decoded the file when I made the terrain extractor, it's just the elevation map for terrain generation.(and bfi is the index)

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