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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Chief of the Boat
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#17 |
Engineer
![]() Join Date: Apr 2005
Location: Shang Gri La
Posts: 219
Downloads: 61
Uploads: 0
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Slow.........
First of GWX rocks and is worth the wait.
I have a P-4 3200 with 2 GB's RAM, fesh defrags daily, and a 160 GB HD with only 40GB used. Average startup is over 2 minutes. Single game loads are varied but 3 -4 minutes is not unusual. I am loaded with 16KM, and full outfit.... There's lot's to wait for so..... ![]() |
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#18 |
Commander
![]() Join Date: Sep 2006
Posts: 462
Downloads: 2
Uploads: 0
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SH3 needs a least 256Mb RAM to run... With GWX, since it increases the workload by higher realism, better textures... You should expect at least 512Mb ram. Use some tools to free up RAM before running SH3 may help
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Romeo is here, but where is Juliet? ![]() The 中国水兵 (Chinese Sailor) in subsim |
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#19 |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
Uploads: 0
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I was wondering if anyone has a RAID array and what the loading times are like for GWX? (Of course, the other components also factor in.) I don't hear that much about RAID systems anymore, though they're still being built and used.
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#20 | |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
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#21 | |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
Uploads: 0
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#22 | |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
Uploads: 0
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#23 |
Engineer
![]() Join Date: Apr 2005
Location: Shang Gri La
Posts: 219
Downloads: 61
Uploads: 0
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It was a C/NET article and it was easy to set it up.. As a result I don't worry about defrag status at all. Done daily... Use the computer to compute...
Everyone can do it there own way.. I can do it mine... Merry Christmas!! ![]() |
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