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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
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i made a post on the main forum about destroyers not using asdic and generally bein ratarded. there is a lot of good content in GWX it would be a shame not to use it cos of this.
so has anyone else modded the AI with success? |
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#2 |
Chief of the Boat
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It hasn't happened yet...but who knows...perhaps the next update will have something included :hmm:
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#3 |
Stowaway
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:rotfl: :rotfl:
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#4 |
GWX Project Director
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The AI in SH3 cannot be modded. It is hard-coded. All mods suffer from this problem.
The only thing that can be done is to mod the way the AI perceives its environment. |
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#5 |
Watch
![]() Join Date: Jan 2006
Location: Rotterdam/holland
Posts: 25
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Somewhere on this forum you can find a zipfile from CB.
http://www.subsim.com/radioroom/show...highlight=SENS Its awasome, more realistic.
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#6 | |
GWX Project Director
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No offense is meant to anyone... but myself and the GWX Dev Team are quite familiar with that mod. Using it will simply wreck the sensors package in GWX. I will only say this: many months of research and testing went into the game functions of the sensors in SH3 since that mod was created. I'm not trying to sound rude but I am not going to try to paraphrase hundreds of posts here to explain. Hornetsting, I'm sorry... but your statement that the "AIfight2" mod is "more realistic" is an opinion... not a fact. ![]() |
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#7 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
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good to hear your comments kpt. lehmann. dunno if youve read my post about the 4 dd's that wouldnt or didnt seem to use sonar. i went through that whole thread u mentioned and it was said that maybe dd's use sonar but sometimes u simply dont hear it unless its real close, what your opinions on this?
or maybe my scenario was a 1 off i dunno. there is so much quality content in GWX that i really want to use it but things like this really ruin it for me |
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#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Not sure if ot depends on circumstance
My last attack by the DD had them pinging me endlessly Damn noise half drove me mad |
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#9 | |
GWX Project Director
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![]() The DD's are a LOT more aggressive in GWX. This is a good thing inspite of the term "uber" that gets tossed around here so easily. |
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#10 | ||
Lucky Jack
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![]() In my view, the AI warships are on the money. This was 1939 and they knew I was there and keep me down, all be it with just tossing in DC in hopes to sink me. They kept me down long enough to allow the convoy to steam on....just like the real thing. I suspect later on in the war they will be more precise to my location and drop the DC right on top of me. ![]() ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#11 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
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think about it---I know 1 thing if i was a cpt of a destoyer during the war protecting a convoy i would be pingin like mad and relentless so as far as that goes the deadlier the more realistic
in fact i do miss destoyer command/sh2 duels droppin dcs on subs was fun |
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#12 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Plus you neglected to mention you were using NVDrifters longer repair times mod - LRT v1.30 did cause some issues with the AI sensors
LRT v1.31 is out now and doesnt http://www.subsim.com/radioroom/show...0&postcount=28 |
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#13 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
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yeah yout right i wasnt aware that a mod that alters repair time would also affect AI sensors. is the full LRT 1.31 mod ok to use or must i stick with the lite version to avoid sensor AI changes?
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#14 | |||
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
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Same for me...you will not hear any complaints from me about the destroyers. One of my encounter was in 1939.I came across a destroyer and hoped to try and sneak by him without getting spotted but that did not work.Next thing I knew shells were coming in and I dove and went silent running at 2kts. I at first thought of sending a torpedo right up his nose but he was flying in pinging the crap out of the area and zig zagging the whole way toward me making firing an eel an impossible feat to expect a hit so I dove to 120m and moved on from there doing a bit of zig zagging myself.He never did get a solid lock on my position but he sure did make things very uncomfortable before giving up the search for me and moving off.All that pinging he was doing made the hair on the back of my kneck stand up with each blast. |
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#15 | |
Stowaway
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Ai sensors are not changed or affected in any version of LRT v1.31. ![]() |
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