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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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How about no fatigue. I have never thought that micromanaging and baby-sitting the cew and their schedules was adding an immersive element to the game, but just a nuisance. I currently have no fatigue checked in sh3cmdr 2.7, but is this breaking anything in the game? I have currently had no major problems except two minor bugs (CTD in Navmap and DD blowing itself up i think.)
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#2 | |
GWX Project Director
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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STBW, I'm also using no fatigue.. for now at least. I'm seen no problems at all using it in GWX. No CTD in Nav map or any CTDs at all, knock on wood. The biggest issue was being unable to use my keyboard in GWX. But on saving, quitting out of SHIII and then restarting, keyboard is back working in game. I'm about to encounter a large Convoy so I'll check on DDs blowing themselves up.
![]() Now this career start date is 08/03/40. This has given me the chance to see the Tirpitz and a different port. In Sept I'll be transferred to Lorient from what I read in the setup. Best benefit was getting a IXB right from the start. ![]()
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#4 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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im having issues with crew fatigue. would i be correct in saying that fatigue shouldnt happen over 64x time compression? im having to change all the crew every few hours when using time compression which is really tedious. any ideas
i have crew fatique unchecked in SH3 commander |
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#5 | |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
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#6 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
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To everyone, please read the Commander documentation and the GWX manual. They will answer most of your questions already.
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#7 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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ok ive read SH3 commander and gwx manual and there's nothin on this problem. what i would like is to use gwx's fatigue model but the problem is that the crew fatigue at all time compression levels, not just below 64x. not much fun having to change all crew around every 2 or 3 minutes!
the only other mod i have is longer repair times so dont see how that would affect this. |
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