SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-20-06, 05:14 PM   #1
supposedtobeworking
XO
 
Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
Default what about...

How about no fatigue. I have never thought that micromanaging and baby-sitting the cew and their schedules was adding an immersive element to the game, but just a nuisance. I currently have no fatigue checked in sh3cmdr 2.7, but is this breaking anything in the game? I have currently had no major problems except two minor bugs (CTD in Navmap and DD blowing itself up i think.)
supposedtobeworking is offline   Reply With Quote
Old 12-20-06, 06:23 PM   #2
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,996
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by supposedtobeworking
How about no fatigue. I have never thought that micromanaging and baby-sitting the cew and their schedules was adding an immersive element to the game, but just a nuisance. I currently have no fatigue checked in sh3cmdr 2.7, but is this breaking anything in the game? I have currently had no major problems except two minor bugs (CTD in Navmap and DD blowing itself up i think.)
The no fatigue option shouldn't break anything but the progression of fatigue... and any added fatigue advantage to crewmen given medals.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 12-20-06, 06:50 PM   #3
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

STBW, I'm also using no fatigue.. for now at least. I'm seen no problems at all using it in GWX. No CTD in Nav map or any CTDs at all, knock on wood. The biggest issue was being unable to use my keyboard in GWX. But on saving, quitting out of SHIII and then restarting, keyboard is back working in game. I'm about to encounter a large Convoy so I'll check on DDs blowing themselves up. This is my first convoy contact, actually first enemy contact seeing I'm on my first patrol out of Wilhelmshaven with 2nd Flotilla.

Now this career start date is 08/03/40. This has given me the chance to see the Tirpitz and a different port. In Sept I'll be transferred to Lorient from what I read in the setup. Best benefit was getting a IXB right from the start. My patrol grid is BF68 so I'll be out all month I hope.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 12-21-06, 07:58 AM   #4
Laffertytig
Grey Wolf
 
Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
Default

im having issues with crew fatigue. would i be correct in saying that fatigue shouldnt happen over 64x time compression? im having to change all the crew every few hours when using time compression which is really tedious. any ideas

i have crew fatique unchecked in SH3 commander
Laffertytig is offline   Reply With Quote
Old 12-21-06, 08:10 AM   #5
fredbass
Ace of the Deep
 
Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Laffertytig
im having issues with crew fatigue. would i be correct in saying that fatigue shouldnt happen over 64x time compression? im having to change all the crew every few hours when using time compression which is really tedious. any ideas

i have crew fatique unchecked in SH3 commander
Look at your other post, we just responded to them.
__________________
fredbass is offline   Reply With Quote
Old 12-21-06, 08:19 AM   #6
fredbass
Ace of the Deep
 
Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
Default

To everyone, please read the Commander documentation and the GWX manual. They will answer most of your questions already.
__________________
fredbass is offline   Reply With Quote
Old 12-21-06, 09:51 AM   #7
Laffertytig
Grey Wolf
 
Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
Default

ok ive read SH3 commander and gwx manual and there's nothin on this problem. what i would like is to use gwx's fatigue model but the problem is that the crew fatigue at all time compression levels, not just below 64x. not much fun having to change all crew around every 2 or 3 minutes!

the only other mod i have is longer repair times so dont see how that would affect this.
Laffertytig is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:40 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.