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Old 12-20-06, 08:33 AM   #16
Notewire
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Quote:
Originally Posted by Sailor Steve
And that's only half the problem. You shouldn't have to have the hydrophone manned while surfaced, or the radio while submerged. having the two combined means that you have to do something very unrealistic just to have peak efficiency in the compartment. Same goes for having the dive planes manned while surfaced.
Sailor Steve, 99% of the time, your comments are right on the money, not sure you have this one right though - just my opinion. I am a soldier, not a sailor, and on the ground anyway, have two guys do ANYTHINg is better than one. An example, for me, would be going on a long car trip. Only one guy can drive, but two guys are much better - someone to talk to, keep you awake, switch the headphones out every 15 mins, etc.

Anyway, cheers, and happy holidays. I just wanted to answer because I thought this was odd - but when I think about it now, just having two guys in the compartment might be more efficient, for focusing on the hydro or the radio scanner.

Just my thoughts, trying to cheer you up on the game!!
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Old 12-20-06, 08:53 AM   #17
Martin1813
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Furthermore, you can receive radio message while being in periscopic depth.
I don't know if it's realistic but I've noticed it from the begining...
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Old 12-20-06, 12:20 PM   #18
Sailor Steve
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Quote:
Originally Posted by Notewire
Sailor Steve, 99% of the time, your comments are right on the money, not sure you have this one right though - just my opinion. I am a soldier, not a sailor, and on the ground anyway, have two guys do ANYTHINg is better than one. An example, for me, would be going on a long car trip. Only one guy can drive, but two guys are much better - someone to talk to, keep you awake, switch the headphones out every 15 mins, etc.

Anyway, cheers, and happy holidays. I just wanted to answer because I thought this was odd - but when I think about it now, just having two guys in the compartment might be more efficient, for focusing on the hydro or the radio scanner.
Where lookouts are concerned you are absolutely right. The problem with the radio and hydrophones is that they are two different compartments, plus the fact that when submerged the radio doesn't work (well, below 25 meters anyway), and the hydrophones don't work when surfaced, so having them manned in those conditions is next to useless. The way it is in the game is nothing like the way it was in real life, hence my comments.
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Old 12-20-06, 06:51 PM   #19
IRONxMortlock
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Quote:
Originally Posted by Sailor Steve
Where lookouts are concerned you are absolutely right. The problem with the radio and hydrophones is that they are two different compartments, plus the fact that when submerged the radio doesn't work (well, below 25 meters anyway), and the hydrophones don't work when surfaced, so having them manned in those conditions is next to useless. The way it is in the game is nothing like the way it was in real life, hence my comments.
Ah, but if we follow your system who will man the gramophone when submerged?:p
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Last edited by IRONxMortlock; 08-14-11 at 02:24 PM.
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Old 12-20-06, 06:56 PM   #20
Kpt. Lehmann
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Quote:
Originally Posted by IRONxMortlock
Quote:
Originally Posted by Sailor Steve
Where lookouts are concerned you are absolutely right. The problem with the radio and hydrophones is that they are two different compartments, plus the fact that when submerged the radio doesn't work (well, below 25 meters anyway), and the hydrophones don't work when surfaced, so having them manned in those conditions is next to useless. The way it is in the game is nothing like the way it was in real life, hence my comments.
Ah, but if we follow your system who will man the gramophone when submerged?:p
Yeah, Steve! Who's gonna man the gramophone. Jeez Louise! :rotfl:
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Old 12-20-06, 11:09 PM   #21
Hartmann
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is question of crew management.

in surface put your sonar men in quarters and in periscope depth wake up your best sonar officer and let the radio men go to sleep some time.

i think thas is the better solution, and realistic.

receive radio message is a stock bug , i´m with Rub.144 and is the same.
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Old 12-21-06, 02:14 AM   #22
jimmie
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Quote:
Originally Posted by hocking
I believe you have answered a large portion of my question Kpt. Lehmann. I did not know about the dead zone directly ahead of the boat, and this is why my soundman was losing contact. I was trying to chase down the sound, so I was purposely trying to put the sound contact at my 12:00 position. I was able to still hear the contact from a distance, simply because I could not get the contact directly on my 12:00 position with any degree of accuracy because of the distance between us. But, the closer I got, the more accurate I was with putting the contact on my 12:00 position, and therefore putting the ship in the deadzone that you are speaking of (I am in a IIA with the GHG hydrophones). This is why my soundman would lose contact I am sure. I love the realism and historical accuracy that you have put into your mod.
This doesn't make sense...

Even if you can't hear anything on 12 o'clock, if you're close enough to a loud sound source, you then will hear it on, say, 340 deg or 15 deg etc. You should not need to angle yourself to hear well when the source is close enough. It's only valid when you want to find a faint source - to compansate un-even omni directional mic.

Sound socurce like cavity noise is omni directional and even if it is somewhat directional, if you're chasing a convoy, the width of a convoy is very wide and as you get closer, it gets far much wider and I think, in reality you could even hear something at 90/270 degreee even there's nothing in there (but I don't know how strongly directional the hydro mic is so 90 degree may be a bit extream example. But even using a super directional mic you should be able to hear noise on like 40/330 degree, since the noise source (entire convoy) spread out very widely.

Last edited by jimmie; 12-21-06 at 02:32 AM.
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Old 12-21-06, 07:44 AM   #23
hocking
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I understand your point Jimmie, but in my case, I was chasing an individual contact and probably got within 1000 Meters of it when I was experiencing the soundman losing contact with it. The thing that really confuses me about the incident is the fact that the sound contact would get way off of my 12:00 position, but my soundman and myself still had a heck of a time finding it again even when it was on my 2-3 oclock position.

Anyway, I finally found the ship, and had a visual on him at about 700 meters or so. Anything beyond that was fogged out. I sunk him with two torps (a passenger/cargo ship) very close to the eastern shore of Britain.
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Old 12-21-06, 12:12 PM   #24
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Quote:
Originally Posted by IRONxMortlock
Ah, but if we follow your system who will man the gramophone when submerged?:p
Quote:
Originally Posted by Kpt. Lehmann
Yeah, Steve! Who's gonna man the gramophone. Jeez Louise! :rotfl:
Well, if you're too lazy (or God forbid too stupid) to do it yourself, just tell the radioman to do it. After all, he's not doing anything else!:rotfl:
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