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Old 12-19-06, 01:13 PM   #1
ref
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Quote:
Originally Posted by Loaf
I noticed playing GWX that I still occasionally get hydrophone reports while I am on the surface... Anybody else have this problem?

Is that something that can be fixed with a mod, or is it hard-coded?
If you're in bad weather it's possible that the hydrophone reciever get's underwater for a moment.

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Old 12-19-06, 01:45 PM   #2
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Quote:
Originally Posted by ref


If you're in bad weather it's possible that the hydrophone reciever get's underwater for a moment.

Ref
That would explain why it doesn't happen all the time... I find it a bit of an immersion-killer. I guess I could always un-man the hydrophone station when I am on the surface.
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Old 12-19-06, 04:19 PM   #3
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Quote:
Originally Posted by Loaf
Quote:
Originally Posted by ref


If you're in bad weather it's possible that the hydrophone reciever get's underwater for a moment.

Ref
That would explain why it doesn't happen all the time... I find it a bit of an immersion-killer. I guess I could always un-man the hydrophone station when I am on the surface.
Actually you are right on the money with that one. The game doesnt really understand the difference between being submerged and just being under a big wave on the surface as far as hydro goes. Alls it knows is when the sound head is under water then you get a sound fix. Not a GWX issue. It is a stock game issue.
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Old 12-19-06, 04:24 PM   #4
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And that's only half the problem. You shouldn't have to have the hydrophone manned while surfaced, or the radio while submerged. having the two combined means that you have to do something very unrealistic just to have peak efficiency in the compartment. Same goes for having the dive planes manned while surfaced.
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Old 12-20-06, 12:21 AM   #5
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Here is my current experience with the Hydrophones:

I am chasing a slow moving merchant in very heavy seas, fog, and rain. I can't see anything really. Here are the issue I am having with the Hydrophones:

1) I am getting no "Map update" images on my map indicating sound locations of ships close by. The sound-room reports sound contacts to me, but he will not mark the map where these sound contacts are coming from, and at what distance. He just verbally tells me.

2) When I go to the surface, he will continue to report the sound contacts to me. From this, I am able to enter a chase with the ship while keeping somewhat of a fix on its position. When I go to the Hydrophones myself, I see what is happening. The phones are being submerged occassionally when my boat buries into the heavy seas, so I am occasionally able to hear the merchant ahead of me. I do not hear it the entire time I am listening, but I will hear it for enough time to get a location on the merchant. I have not tried this is calm seas yet.

3) Then the most frustrating part of it. When I get in close to the merchant, my sound-room crewman starts reporting "No Sound Contact". It is like he leads me in real close, and then decides to go deaf on me leaving me to fend for myself. Well, fine, I go to the Hydrophones myself to listen for the sound contacts again. Nothing. I can't hear a thing no matter how long I sit there and try to find the merchant again. Then I submerge, and I will pick the merchant up with the Hydrophones completely away from me somewhere since it took so long to find it again. Very frustrating.

Why am I not getting any map updates from my sound-room? Why does the sound-room all of a sudden lose contact with the ship when it is in close? I think the opposite should happen, he should hear the ship better when we are closer to it.

One of my sound-room men are "Radio" Qualified, and the ohter is not. My green bar is nearly half filled I believe.
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Old 12-20-06, 01:47 AM   #6
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Quote:
Originally Posted by hocking
Here is my current experience with the Hydrophones:

I am chasing a slow moving merchant in very heavy seas, fog, and rain. I can't see anything really. Here are the issue I am having with the Hydrophones:

1) I am getting no "Map update" images on my map indicating sound locations of ships close by. The sound-room reports sound contacts to me, but he will not mark the map where these sound contacts are coming from, and at what distance. He just verbally tells me.

2) When I go to the surface, he will continue to report the sound contacts to me. From this, I am able to enter a chase with the ship while keeping somewhat of a fix on its position. When I go to the Hydrophones myself, I see what is happening. The phones are being submerged occassionally when my boat buries into the heavy seas, so I am occasionally able to hear the merchant ahead of me. I do not hear it the entire time I am listening, but I will hear it for enough time to get a location on the merchant. I have not tried this is calm seas yet.

3) Then the most frustrating part of it. When I get in close to the merchant, my sound-room crewman starts reporting "No Sound Contact". It is like he leads me in real close, and then decides to go deaf on me leaving me to fend for myself. Well, fine, I go to the Hydrophones myself to listen for the sound contacts again. Nothing. I can't hear a thing no matter how long I sit there and try to find the merchant again. Then I submerge, and I will pick the merchant up with the Hydrophones completely away from me somewhere since it took so long to find it again. Very frustrating.

Why am I not getting any map updates from my sound-room? Why does the sound-room all of a sudden lose contact with the ship when it is in close? I think the opposite should happen, he should hear the ship better when we are closer to it.

One of my sound-room men are "Radio" Qualified, and the ohter is not. My green bar is nearly half filled I believe.
Perhaps you have the same problem I experienced - your soundman is too tired and is nodding off at the (hydrophone) wheel. My guys were tired enough to not be able to report propoerly but not tired enough to show the red fatigue mark in the crew management screen.

Try swapping out the compartment with fresh P.Os.
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Old 12-20-06, 01:53 AM   #7
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Also, as is historically accurate for the GHG hydrophones... GWX models a deadzone directly ahead that will prevent you from hearing contacts. (cone of silence if you will)

With GHG hydrophones... you can best listen to contacts at an angle.
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Old 12-20-06, 08:33 AM   #8
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Quote:
Originally Posted by Sailor Steve
And that's only half the problem. You shouldn't have to have the hydrophone manned while surfaced, or the radio while submerged. having the two combined means that you have to do something very unrealistic just to have peak efficiency in the compartment. Same goes for having the dive planes manned while surfaced.
Sailor Steve, 99% of the time, your comments are right on the money, not sure you have this one right though - just my opinion. I am a soldier, not a sailor, and on the ground anyway, have two guys do ANYTHINg is better than one. An example, for me, would be going on a long car trip. Only one guy can drive, but two guys are much better - someone to talk to, keep you awake, switch the headphones out every 15 mins, etc.

Anyway, cheers, and happy holidays. I just wanted to answer because I thought this was odd - but when I think about it now, just having two guys in the compartment might be more efficient, for focusing on the hydro or the radio scanner.

Just my thoughts, trying to cheer you up on the game!!
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Old 12-20-06, 08:53 AM   #9
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Furthermore, you can receive radio message while being in periscopic depth.
I don't know if it's realistic but I've noticed it from the begining...
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Old 12-20-06, 12:20 PM   #10
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Quote:
Originally Posted by Notewire
Sailor Steve, 99% of the time, your comments are right on the money, not sure you have this one right though - just my opinion. I am a soldier, not a sailor, and on the ground anyway, have two guys do ANYTHINg is better than one. An example, for me, would be going on a long car trip. Only one guy can drive, but two guys are much better - someone to talk to, keep you awake, switch the headphones out every 15 mins, etc.

Anyway, cheers, and happy holidays. I just wanted to answer because I thought this was odd - but when I think about it now, just having two guys in the compartment might be more efficient, for focusing on the hydro or the radio scanner.
Where lookouts are concerned you are absolutely right. The problem with the radio and hydrophones is that they are two different compartments, plus the fact that when submerged the radio doesn't work (well, below 25 meters anyway), and the hydrophones don't work when surfaced, so having them manned in those conditions is next to useless. The way it is in the game is nothing like the way it was in real life, hence my comments.
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Old 12-20-06, 06:51 PM   #11
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Quote:
Originally Posted by Sailor Steve
Where lookouts are concerned you are absolutely right. The problem with the radio and hydrophones is that they are two different compartments, plus the fact that when submerged the radio doesn't work (well, below 25 meters anyway), and the hydrophones don't work when surfaced, so having them manned in those conditions is next to useless. The way it is in the game is nothing like the way it was in real life, hence my comments.
Ah, but if we follow your system who will man the gramophone when submerged?:p
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